Group Activation (Exotic Beasts): When a fighter
with this special rule is activated, their controlling
player must activate all Exotic Beasts belonging to
this fighter as well as part of a ‘Group Activation’:
- The controlling player selects and activates
each fighter in this group activation...
A coup de grace action requires you to be within one inch. However you do recieve the free consolitation move of 2" if your target goes seriously injured.
@UncleFester all correct. Also when moving models you may move them up to their maximum characteristic, you could charge and not move a...
By changing the welder to unstable (2) you would reduce the probability of triggering unstable from ~42.1% to ~7.4%.
A normal unstable weapon would trigger it about 16.6% of times.
Choosing to roll only two dice with your proposed unstable (2) rule would result in only ~2.7% chance of triggering...
If one would just switch the definition of juve and ganger for Skinners and Initiates, so that a Skinner equals a juve, they wouldn't have had to state the rule about Initiates as it conforms easily with the given rules for normal composition.
Thinking about that begs the question if their...
In step 4 you would only collect income. The juve actually happens in step 6c gaining boons after step 6b tradingpost and hireing new members. And deleting/retire happens at 6a. It even tells you to follow the order A-E.
I was looking at the settlement of a dominion campaign.
"The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a
single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their
One thought tho, you could houserule it so they have to take a leadership test for those actions under special circumstances , representing how well they are able to lead and blend their injuries and the like, making stuff look less grim for their comrades. Low cool gangs had decent leadership I...
Escher already have it rough with their low cool. Once bottled it's very likely that more than half the gang runs without leader , even champions only having 7 cool means roughly 50% chance for them to flee.
I think it would definitely be more punishing for the low cool gangs.
A stimm slug stash costs 30 credits , so a no go for fresh juves. However the double fighting knife seems like a bad idea anyway with a base strength of 2 on a juve. And a one round consumable would make it just slightly better than a stiletto.