I agree that the focus tends to be on making the gang more powerful. I don't think it's just that though. For example if a new player decides all their gangers have lasguns, even if this isn't a bad choice competitively, a lot of people will say that uniformity is boring in Necromunda. Different...
Gangs Of the Underhive is essentially out of date. If you use the gang’s relevant House of book those are the current rules.
If the people you play with agree you can use the rules in GOTU though. Just bear in mind that the House of books have more options and are considered more powerful than...
One way to address the issue is to each have two gangs, that way there are 6 gangs in the campaign and not 3. Every game take it in turns to have 2 players controlling one gang and the third player on his own. Rotate who is on their own of course. You could just have one gang each of course, but...
8 models is a good number for an Orlock starting gang. You can probably get away with 7 but I definitely wouldn't go any lower that.
9 or 10 models is better of course, but as you've found it becomes hard to equip any of them with decent gear if you're going with this many models. There aren't...
As mentioned already your gang feels a bit too uniform. Like an Imperial Guard squad rather than a gang. Maybe worth checking with the people you're going to be playing against whether they're happy to take on this gang.
It might not be particularly powerful, just doesn't feel very Necromunda.
Starting your gang with a Hive Scum is an interesting idea, though I wouldn't do it. Better off getting your core gang sorted first before spending credits on Hangers On. I would also prioritise more useful Hangers on (like a Rogue Doc or Slopper) before investing in Hive Scum.
I wouldn't...
Your second attempt is certainly much better than your first.
Harpoon launchers aren’t great. If you’re going with a heavy weapon then a heavy bolter is solid, though pricier than a harpoon launcher. Personally i’d be inclined to give him a master crafter bolter instead, using the spare creds...
I don’t know much about Escher but I’ll give you my thoughts:
4 Sisters with lasguns isn’t a bad choice if you’re trying to be competitive, but it’s turning them into a Guardsman unit rather than a Necromunda gang. A bit of variety will add a lot more character. Perhaps one Sister could have a...
My first thought is that Shadow War Armageddon might be the game for you. You may have discounted this already but just thought I'd mention it.
If you want to play actual Necromunda then I think you will need to do a fair bit of modelling. Since 40K squads tend to have pretty uniform weapons...
Yeah, I'd say they're both very good for different reasons. Personally I prefer my Leaders to have bolters and put grenade launchers elsewhere. I'd put the grenade launcher on a Specialist and have different weapons on the Leader and Champions.
Anyone who wants to know probably already knows, but the Underhive Sector is going to cost £170. Too expensive for me, especially since I don't think I need any more Gang Strongholds. If it had been £150 or less I would have considered getting it anyway, not at £170 though.
GW are going to be making some vehicles for Ash Wastes. Exactly what isn't clear at the moment, though why not just wait and see what they release and see if you like them? I wouldn't be surprised if they release a boxed set (Ash Waste Nomads vs Orlocks is my guess) with some vehicles included...
While the news that Necromunda continues to expand is welcome, like others on this thread I'll wait and see what actually comes of it.
I would have been more interested in more gangs being announced for current Necromunda, especially the gangs that were in the 1995 version / Outlanders...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.