Also agree. I found it was great for Orlock who have very good Ld on their leader but average Cl across the gang. Also helps turn Nerves of Steel on nearby champions from hit-and-miss to near-100% reliable.
Sorry, you’re right - misunderstanding there.
Totally agree about the random secondary skills. They’re a pretty poor option currently and the costing is insult to injury. I still use it because I’m not too fussed about GR and want to force myself to use unusual builds, but that’s hardly a good...
I always thought the point was that while individual skills operate the same no matter how you get them, some skill combinations are highly nonlinear in their interactions. Think Spring Up and Lie Low. And when those combinations pop up, which is far more likely when they are picked rather than...
I get your point on the 1” movement backwards. The rules say a model hit is moved 1” backwards, and I agree this happens just once with the one to-hit roll.
It then goes on to say that if they can’t be moved 1” the attack’s Damage is increased by one. I’d say that if you say all the shots count...
Every hit says I. A weapon with the toxin trait would have that applied every shot, so why not knock back?
It’s sounds worse than it is I think. I’ve used combat shotguns loads and have never had an extra 3 damage from knock back.
Random but more frequent advancement is how I’d want it. Having to think creatively to get the best uses of the individuals in your gang was a great part of oldmunda, and the bit which is missed most.
If anything I’d get the champs back on that wagon somehow.
This is really un-GW. Last time something similar happened to me they refunded and sent a free £25 box set, as well as 6 months free WD subscription.
Might just have been that customer service guys last day though...
I did a very rough back of the envelope estimate and came up with a crew rating of 350 for our house rules.
If anything this is slightly low, especially as they all cram into the space of a single crew member slot, but I didn’t want to discourage players using the new rules.
I went with:
Leader: Web Gauntlet and flechette (very effective)
Champ: FW plasma gun (effective)
Champ: FW gravgun (effective)
FW webpistol (ineffective... so far)
Long rifle (ineffective)
I *highly* recommend getting the FW extra weapons (set...