Recent content by enyoss

  1. enyoss

    N18 Goonhammer article on skills

    Also agree. I found it was great for Orlock who have very good Ld on their leader but average Cl across the gang. Also helps turn Nerves of Steel on nearby champions from hit-and-miss to near-100% reliable.
  2. enyoss

    N18 Non random advancements for gangers

    Sorry, you’re right - misunderstanding there. Totally agree about the random secondary skills. They’re a pretty poor option currently and the costing is insult to injury. I still use it because I’m not too fussed about GR and want to force myself to use unusual builds, but that’s hardly a good...
  3. enyoss

    N18 Non random advancements for gangers

    I always thought the point was that while individual skills operate the same no matter how you get them, some skill combinations are highly nonlinear in their interactions. Think Spring Up and Lie Low. And when those combinations pop up, which is far more likely when they are picked rather than...
  4. enyoss

    N18 Goonhammer article on skills

    I stopped believing at Unstoppable :p
  5. enyoss

    N18 Jumping down costs movement?

    Our group put a question in to the FAQ email and got a 40k reply back. So I wouldn’t hold your breath!
  6. enyoss

    N18 Salvo shotguns (rapid fire knockback) and insane ammounts of damage

    I get your point on the 1” movement backwards. The rules say a model hit is moved 1” backwards, and I agree this happens just once with the one to-hit roll. It then goes on to say that if they can’t be moved 1” the attack’s Damage is increased by one. I’d say that if you say all the shots count...
  7. enyoss

    N18 Salvo shotguns (rapid fire knockback) and insane ammounts of damage

    Every hit says I. A weapon with the toxin trait would have that applied every shot, so why not knock back? It’s sounds worse than it is I think. I’ve used combat shotguns loads and have never had an extra 3 damage from knock back.
  8. enyoss

    N18 Non random advancements for gangers

    This is a good point, but the gist of your suggested fix is fantastic. Wish I’d thought of that myself. Might need to tweak a house rule now...
  9. enyoss

    N18 Non random advancements for gangers

    I agree. Random but more frequent advancement is how I’d want it. Having to think creatively to get the best uses of the individuals in your gang was a great part of oldmunda, and the bit which is missed most. If anything I’d get the champs back on that wagon somehow.
  10. enyoss

    Necromunda The Sump: An N17 venting thread

    This is really un-GW. Last time something similar happened to me they refunded and sent a free £25 box set, as well as 6 months free WD subscription. Might just have been that customer service guys last day though...
  11. enyoss

    N18 Do Guilder allies add to Gang Rating?

    I’m almost certain I also saw it clarified by Justin whatever his name is on Facebook that this was the case.
  12. enyoss

    N18 Do Guilder allies add to Gang Rating?

    Yeah, our latest campaign just allows it from 100 up, in the same way as tactics cards in the books. Seems ok so far
  13. enyoss

    N18 Do Guilder allies add to Gang Rating?

    I did a very rough back of the envelope estimate and came up with a crew rating of 350 for our house rules. If anything this is slightly low, especially as they all cram into the space of a single crew member slot, but I didn’t want to discourage players using the new rules.
  14. enyoss

    N18 Escher Las guns

    If you want something really nasty stack the las projector and telescopic sight - +3 to hit at long range when aiming your lasgun. For a plasmagun it’s +4 o_O
  15. enyoss

    N18 Generic Delaque advice? (theory crafting)

    I went with: Leader: Web Gauntlet and flechette (very effective) Champ: FW plasma gun (effective) Champ: FW gravgun (effective) Autogun (effective) Lasgun (effective) FW webpistol (ineffective... so far) Long rifle (ineffective) 2 stubguns I *highly* recommend getting the FW extra weapons (set...