@tribeof1 you say it dosent seam like a big deal but again i say the teritories system is tried and tested, if the origional writers who play tested this system ALOT though that getting money for not working a teritory was ballanced they would have put that it, the point of needing a ganger to...
@tribeof1 thats an interesting idea, but then you would just leave your set income teritories unworked and get there full benefit. your theory works if all teritories created variable income but in a gang with 2 teritories that are variable and 3 that are set you only ever have to work two and...
Having just reread the new document i'm not sure i like the fact that Eldar and Tau have no way to become radicals, or at-least no negatives for being made radicals, this gives them a MASSIVE advantage in my mind and im not sure i see the full fluff reason for it, sure they would get supplied by...
Territories and treacherous conditions, apart form needing a little work on their inquisimundafiying are really not in need of any work they are already a perfectly tested and balanced part of the necromunda game. remember were not writing a new game were writing a bolt on to necromunda that...
I think that billues is nice how it is, costs an advance to get a seacond leader (he cant effect a max of 2 other people in the warband, the 1 other elite and the leader) but it comes at a potential cost to your slovenly souldiers, them being bullied would not be optional but the bonus is to...
i am in the camp with tiny of these points, trust is not something that should be assumes as were writing an add on for a game for the whole community not just our group, so who's to say people wont run tournaments and stuff with people they dont trust (hell i dont really trust many people) or a...
TBH iv not had a chance to read thru it properly (messy breakup and painting my heart out to get to throne of skulls have not helped me recently) but the scan i gave it was good
I agree with @Tiny if were gonna change it it should be to the one @Meavar sugested, but i would say that the rebel grots do exist in the fluff outside gorkamorka these days and have been referenced and shown in several bits of the new source material.
if we make this change to the races with "not a leader" they need to be price reduced because they are going to be less powerful when not in a war-band of all the same race and your also going to see alot less of the flavorfull races make apperance becase that modification is a MASSIVE drawback...
Afriel strain and blanks only make other people uncomfortable but how do we deal with when they lead a band onlu only there own type they would not be Disturbing at all
i thing that Jokaero and Sslyth are more like grots, they should defo be able to lead warbands of their own race, but more so...
i think it should remain mandatory for eveyone, if we make it mandatory if imperial forces are included but not if 2 xenos are technically means xenos have less chance of being outlawed if they only play each other, the eyes of the inquisition are all encompassing and heading to a "deserted"...
thats exaclty what "not a leader" dose, it stop you leading a gang unless the whole gang is made up of the same thing as you (like a grot gang or a afriel strain one)
Untouchables make everyone around them super uncomfortable (not having a soul and all) so are exptreamly unlikely to rise to positions of power or remain there long if they do unless they are extreamly powerfull (ie outside the scope of the game) thats why we desided to limit there ability to...
also why is a tech adept (human warrior) the same rating as a Ogryn Bodyguard (Ogryn warrior) when one would be far better at hacking a cogitator unit, there not and using a generic rating that represents the warbands over all ability dose not mean that everyone in that warband has the same...
thats your call as an arbitor, but i would never use a gang based number to show how good a model in that gang is at anything, just because your gang is super investigaty dose not mean that everyone in it is a great investigator. i would base all my models checks off a stat from the model but...
the problem with using IR/SR during matches is that the values do not represent a single member of a war-band and there has been a whole host of conversation on the subject of using them in game, no there is an implimentation for using them in the game as it stands that we may keep when the...
I think in review of the IR/SR that the way a warband gets/upgrades these is not part of a mission system it's a different thing entirely so I would not worry how a warband gets that rating (cause buying it to me is not cool) just wrote the system of how your mission/scenarios system would use...
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