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  1. J

    N17 Community FAQ Discussion [archived]

    Well if we are disregarding half assed FAQ's then I want to reopen the toxin discussion ;-)
  2. J

    [BERLIN] Campaign Coordination 2018/19,

    Faction: Escher Name of Gang: The Posion Jackals Boss: Bonnie the Slit Background: Bonnie the Slit's gang are new in town, drawn by the success House Escher seems to have had in the city. It's still hard to say exactly what to make of them, but they may turn out to be rather more brutal, if...
  3. J

    [BERLIN] Campaign Coordination 2018/19,

    Faction: Goliath Name of Gang: The Sewer City 'Gators Boss: Zak Shitstomper Background: The Sewer City 'Gators played an active part in the last turf war, proving to be (I believe) the deadliest gang, in terms of kills, that took part. This didn't reflect in either their reputation, wins or...
  4. J

    [BERLIN] Campaign Coordination 2018/19,

    We actually decided to play the first turf war as close to the rules as written as possible, adapting to FAQs as they came out. It worked surprisingly well, considering how badly many of the rules are written. The major adaptation we brought in that I can think of is that if a gang bottled a...
  5. J

    [BERLIN] Campaign Coordination 2018/19,

    I was working on this post, which has already got a bit out of control, so I think it's time I post it before it gets any worse! Sorry it's so long. At the meet last Sunday, a few thoughts were exchanged about what, if anything, we might want to change about rules for the next turf war. I’ve...
  6. J

    [Berlin] Campaign Coordination

    As a fan of the 2D game (albeit only as an alternative to the 3D version) I would love to get my hands on/make something like this, although the price suited would be too much for me. Looks great though!
  7. J

    [Berlin] Campaign Coordination

    So last Sunday @EdiNulz, @Fritz , @Nucit and myself met for a few beers and an End of Turf war celebration- perhaps a little premature as the final game is still to be played out, but it was a lot of fun! It also provided an opportunity to decide on the handing out of AWARDS! There were four...
  8. The Medallion of Sportsmanship

    The Medallion of Sportsmanship

  9. The Golden Paintbrush

    The Golden Paintbrush

  10. Underhive Locos

    Underhive Locos

    Los Locos Picture
  11. J

    [Berlin] Campaign Coordination

    Hi everyone As discussed in the WhatsApp Group today, we thought it would be fun to have a little get together to celebrate the end of what’s been a really exciting and enjoyable Turf War. It’ll be a chance to take stock, to share some of our favourite moments from the campaign, and maybe even...
  12. J

    [Berlin] Campaign Coordination

    Danke fürs Report und die Bilder, und die tolle Spielen! Von meiner Seite: 1) Ronnie (Juve) ist in Recovery nach Lesson Learned (D3 XP :)) 2) Die Gator's kriegt sogar 5 Rufpunkte für das Pitfight: 1 + 4 "Bonus" Punkte für's Gewinn. 3) Die Locos haben Bern für 90 Creds freigelassen. Es wird...
  13. J

    [Berlin] Campaign Coordination

    Zak leapt up onto the makeshift platform in one bound - his old leg injury was a thing of the past. "Roll up roll up roll up! Come and see 'im, the terror of the Underhive, the Monster of Sewer City, the Gator's very own- ED BOOTLICKER!" Ed Clambered reluctantly onto the platform, glowering...
  14. J

    Bottling with larger Gangs

    I just picked up Gang War 3, and I notice that many of the scenarios involve D3 + 7 Gangers for a scenario, random or custom selection. If this was the case in the scenarios from Gang War I, it would fix the problem as far as I'm concerned. In our group there has been less of a problem with...
  15. J

    [Berlin] Campaign Coordination

    Agnes cleared the soot from his eyes and turned his head to be sure that he had heard what he thought he had heard. He looked over at his fellow captive, an Escher Ganger, and she nodded, she had heard it too. Someone was moving in the vents up above them. He didn’t know her name, or why the...
  16. J

    [Berlin] Campaign Coordination

    I thought that for a ransom, I could give you the full yield of my next game (which I’d obviously try to maximise). Assuming my Leader and Champ come out unscathed, that would be 2D6 creds, more if I’m lucky enough to get a scenario that generates some cash.
  17. J

    Bottling with larger Gangs

    Does anyone else find the bottling mechanic a bit skewed? It feels to me as though it gives a bit too much boost to larger (i.e. more powerful) gangs, as the number of gangers you need to take out to force a bottle test is weighted at the top and bottom of the scale. E.g. Number of gangers...
  18. J

    Bulging Biceps Fishing Expedition

    Am I right in thinking that Bulging Biceps still does nothing to change the number of weapon slots an unwieldy weapon takes up? If it allowed the rivet cannoneer to carry two cc weapons it might be worth it.
  19. J

    Overseer skill overpowered?

    I can't say anything with regard to Van Saar, but I think that the fact that 'everyone can take it' is a poor argument, myself. If a skill becomes a must-have then it's a sign that the skill is indeed OP and boring, surely? I don't want to have to take Overseer, I want other skills to be viable.
  20. J

    N17 Campaign Overhaul - Preview 3: Trading Post and Income

    Hypothetically: Would you read it? I would look at it, especially the sections that interested me (and lots of it sounds really interesting and very positive!), but all 5000 words? I'm not sure. Would you provide feedback? Yes. I haven't even read it yet and I still want to know why you...