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  1. Vonvilkee

    N18 First Enforcers List

    I would drop the flak risk a game with less armour and aim to get mesh, much better cred efficiency. Layered is okay but not the regular flak. Photon flash is good, gets the better ammo roll of smoke, pairs well with the concussion carbine, and you don't have the other equipment to see through...
  2. Vonvilkee

    Rak'gol razor gun confusion

    Or does it remove a wound in addition to the injury roll? There by depending on number of wounds result in multiple injury dice...
  3. Vonvilkee

    N18 Yet another Escher 1000pts list

    Oh in that case, overseer requires a LD test for the actions to be passed. Fail it and the actions are wasted. I've only ever used the physical book rules. I'm a little old school and prefer print over digital for reading.
  4. Vonvilkee

    N18 Yet another Escher 1000pts list

    What rule book are you using? The most recent (hard back 2023) states that targeting a specific spot on the battle field suffers a -2 to hit. It just is what it is, you would think hand thrown grenades would ignore it but they do not. I get what you are saying though cuz that big template even...
  5. Vonvilkee

    N18 Yet another Escher 1000pts list

    No escher info but as to your ps Versatile only "engages" during that fighters combat action. So survivors can not retaliate (unless in b2b or equipped with versatile themselves) and during their own activation can do anything including shoot you from where they stand! You can stop your...
  6. Vonvilkee

    N18 Nerves of steel and spells

    Remember, an attack at range is not necessarily a ranged attack.
  7. Vonvilkee

    N18 Orlock starting gang advice

    I always pictured my wrecker as boosting on an angle, then dropping fast and executing a roll into cover and pinned very aggressive triangle maneuver. The photogoggles or infrasights are why I just favor duck and cover, never let a van saar just stand there and aim. Saves creds for better guns...
  8. Vonvilkee

    N18 Orlock starting gang advice

    Hey when van saar 2+ to hit into hard cover plasma is pointed at you keeping your head down is just smart! They can also bring some blasts in to allow for hitting. It is all about forcing choices and the "arms race", smoke grenades can do some work as well.
  9. Vonvilkee

    N18 Orlock starting gang advice

    Yeah, the whole pinned while in cover not being able to be targeted is important for dealing with van saar. You can also dive for cover and crawl to make those fancy BS2+ come to you.
  10. Vonvilkee

    N18 Orlock starting gang advice

    You can reload while pinned one of the few actions you can... also if you are in cover and pinned you can't be targeted. Doesn't really stop you from running off from a failed bottle check but should have given you time and encouraged your opponent to move up on you.
  11. Vonvilkee

    N18 Orlock starting gang advice

    It's been useful a time or two for counting on that bolter champ to keep shooting. I do double down by having munitioneer on my leader. The champ gets 4 tries at a 6 before spending actions (initial test, then beginning of next activation) a total of 6 tries before losing a turn of shooting...
  12. Vonvilkee

    N18 Orlock starting gang advice

    If you are looking at a deterrent, one punch legendary name can be a "cheap" way. It isn't always easy to out shoot van saar but I've always been happy with a road Sargent, master crafted bolter, quick hands (free reload bravado skill), and too pretty for primus. Run them close enough to a...
  13. Vonvilkee

    N18 Orlock starting gang advice

    Orlock work well as versatile fighters, shooting on the way into combat or just better positions to blast away the trick is to overwhelm with threats. Take a few turns staying out of sight until ready to have everybody contribute. Then you aren't feeding the enemy fighters piece meal. To that...
  14. Vonvilkee

    N18 Orlock starting gang advice

    Very much so pick what you like and make it happen. I just like shotguns and bolters... in lead we trust!
  15. Vonvilkee

    N18 Orlock starting gang advice

    Which is why I favor inferno
  16. Vonvilkee

    N18 Orlock starting gang advice

    The above comment came in as I was about to type... ditto I will add that being able to claim the short range modifier at full range for any shell type is handy! Solid slugs at 16" with plus to hit, yes please! Aiming into heavy cover hit on 3+ (even odds without aiming) gives flexibility in...
  17. Vonvilkee

    N18 Orlock starting gang advice

    I don't like the idea of "upgrading" the shotgun. The extra range on the basic shotgun does surprising work, spend the credits on some of the limited ammo choices. I also think combat shotguns are best on worse BS models get flame storm ammo and profit, yay templates! You have bolters for rapid...
  18. Vonvilkee

    N18 Orlock starting gang advice

    The arms master should go with shotgun savant as a skill, getting pinned can be beneficial and he isn't geared for combat. An always "Short Range" shotgun will get them more experience to buy specialist skills. Also direct access to inferno shells can be quite nice.
  19. Vonvilkee

    N18 Bolt pistol rebalance

    The bigger problem with pistols is the range you are at when/ if it goes out of ammo. "Rifle" range you can spend those actions to reload as you are unlikely to be in movement range of anything more worthwhile. Pistols on the other hand tend to be carried by movers who won't want to spend so...
  20. Vonvilkee

    N18 Collected Errors/Typos in N23 Rulebook

    I don't think you are missing anything current... That said I think there was something once upon a time where there was a test based on getting hit with a weapon (and firing it). I think the silent rule you have is ignoring the basic firing it check but the missing if hit but not at least...