The rulebook is pretty clear: If any sentries have ready markers at the end of one of the attacker's turns, the alarm is raised. Once the alarm is raised, sentry rules no longer apply and only defenders with ready markers may act that (round).
Pinned fighters can stand and shoot or stand and move. Yeah it's probably very rare you'd ever want to do either action badly enough to go for that 6+ roll (w/help from nearby allies), but it is possible.
3rd Match with the Cult
Coming off of 2 decisive victories, Z'munda wanted to capitalize on the Cult's success by picking up some territory. A Dome Runner was hired and a Border Dispute was initiated against the veteran Eschers.
I blew the rest of my stash on smoke grenades and blasting...
The Extra Arm wargear can be used to represent the generational difference. From a tactical perspective though I am not sure its worth the cost outside of its discount-suspensor function.
Acolytes: Are they not totally expendable suicidal bomb lobbers in the fluff? Increased Doc costs, single...
A test game with proxies. These skeleton Goliaths decked out with frag grenades and stimm-slug stashes would out-perform my future Goliaths and their more aesthetically-pleasing loadouts.
Seems like as good a thread as any for some after-action reports with GSC, so here goes:
My (only) opponent and I called it a completed Turf War after her Eschers thoroughly demolished by Goliaths after 7 or 8 games. With only 2 fighters available for the next scrap, and with my BS2 Grenade...
You committed almost half of your gang (2 models, also representing 2/3rds of your best stat lines), and almost half of your credits (445, including 115 points of gear on a leader who is giving up his turns) to shooting twice a round with a Heavy Stubber.
A starting non-Goliath gang shouldn't...
Right. That's called "Abstraction" and Blind Fire's deviation from Necromunda's established abstraction of concepts like shooting, cover, and being pinned is the crux of my confusion over its inclusion as a Double Action for pinned fighers.
The situation your photo illustrates is already...
A pinned fighter in cover (behind a low wall for example) cannot draw line of sight to a fighter on the other side of that cover. Blind Fire only provides a 360degree vision arc (replacing the usual 90degree vision arc). It doesn't say anything about modifying the way Line of Sight works.
I...
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