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    Old v New Necro/Inquisimunda

    Thanks! I did think about including a proper profile for Marines but I wasn't sure if it would be OP? One way for these rules might be to use a Beastman+Warrior with skills/advances chosen to increase Str/T... or alternatively an Ogryn+Warrior (or Gunner?) with boosts to Initiative or mental...
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    Old v New Necro/Inquisimunda

    There are a few different Inquisimunda 'patches' for N18 in the Vault, the one I've been working on is here: https://yaktribe.games/community/vault/inquisimunda-unleashed.909/ Based on a mix of Skirmish game gang creation rules, plus species/character types based on a variety of gang profiles...
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    Inquisimunda Unleashed - TYpos, added Force weapons

    Changed 'N17' to 'N18'! Added option for Psykers to upgrade Power weapons to Force weapons.
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    New Inquisimunda Unleashed Idea

    One more thing, there aren't any rules for Force weapons in N18, which is one thing I do think is worth adding to the Inquisimunda doc. So, here's an idea for them, an upgrade based on any of the existing Power weapons (so a player could choose to have a Force Sword/Axe/Hammer/etc): A Psyker...
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    New Inquisimunda Unleashed Idea

    Finally got round to adding some explanation of how Psykers work/choose options. Not sure if the TG cost for them is right or not, but being able to choose 3 powers seems pretty decent/adaptable...? Figured in Skirmish play the difference between Sanctioned/Non-Sanctioned is fairly minimal, 1...
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    Inquisimunda Unleashed - Few TG costs played with, added simple Psyker rules/options.

    Changed a few stats and TG costs to fit with N18. Added rules for creating Psykers.
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    Inquisimunda or Inq28?

    Yep, Inq28 uses the full Inquisitor 54mm rules but halves all the measurements (or some use 1"=1cm which does a similar job)
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    Inquisimunda or Inq28?

    Inquisitor is great, wide open rules to build whatever character you want, but it is quite complicated and gameplay can get bogged down, especially if you want to field larger warbands. Necromunda (whether ORB, NCE or N17) is much simpler to play but obviously more limited as it's (mostly) just...
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    Neverwhere-inspired Inquisimunda

    Geez, not updated this thread in forever! Anyway, here's a couple of pics showing the finished (for now) De Carabas Crew: and the first few members of my next warband, Serpentine of the Seven Sisters and her followers:
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    New Inquisimunda Unleashed Idea

    That's a totally valid viewpoint to hold. I agree totally with the statement that 'the Necromunda core is the advancement/evolution of the gang'... but my own personal feeling is that this is less the case with Inquisimunda. For me (and I think it's fair to say at least some others, based on...
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    New Inquisimunda Unleashed Idea

    Updated file with some preliminary (and somewhat arbitrary!) TG costs for the Archetypes. Think this means it's now possible to actually start creating Warbands to see how well the rules work to build various characters? I'm gonna put a few teams together, but if anyone else wants to have a go...
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    Inquisimunda Unleashed - Added TG costs

    Added some preliminary TG costs for the Archetypes.
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    New Inquisimunda Unleashed Idea

    Hmm, I was more picturing it as one Species, one Archetype, then using the extras and equipment to add individuality? So, to use your example, a Gun Servitor would be a Human/Servitor combo with +1 BS, maybe a shooting Skill (or even 2) and a heavy weapon. CC Servitor would be the same base with...
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    New Inquisimunda Unleashed Idea

    Hey all, The new Skirmish Games and Gang Creation stuff in GW4 have inspired me to get back to Inquisimunda Unleashed. The simplicity of these rules to create a 'veteran' gang seems ideally suited to creating Warbands! Link to the...
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    Inquisimunda Unleashed - Simplified Inquisimunda Unleashed

    A simplified version based (partly) on the new Skirmish Games and Gang Creation rules from GW4. Also replaced Gang member profiles with Character Archetypes.
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    N17 Inquisimunda - Species

    I think you've made some valid points there @archont, and I agree that there have been issues with older versions of Imunda over elite vs horde warbands. None of the suggested changes you propose seem particularly unreasonable, although I think this kind of fine tuning probably needs to happen...
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    N17 Inquisimunda - Species

    Hmm, either I misread that or the max stats have changed, probably my fault! In that case, yep I agree Squats should max out at S4 (but T5 still seems fitting). I can also see your point re Orks, although in that case I don't see why Beastmen would (potentially) get S/T6 if Orks can't. Perhaps...
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    N17 Inquisimunda - Species

    @Cenobite451: I agree with you completely re Ogryns and Astartes (although I don't completely disagree with limiting the number of Marines in some way - although as you said, properly adjusted points might be enough to stop them being overused). Re S5 Squats and S/T6 Orks, I think it's more...
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    Puppetswar Clown Heads

    Hey all, Bit of a long shot, but looking for a specific head for a conversion I've got planned. It's from this set, the Puppetswar Mad Clown Heads: https://puppetswar.eu/product.php?id_product=727 The one I need is the top centre one. The set comes as a pack of 10 with 2 of each, so maybe if...
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    N17 Inquisimunda - Wargear

    I wonder whether we could simplify psychic powers in the same way as the armoury? I think a smaller number of well thought out abilities (with fluff created by the user to match have their force) might be better than trying to create a long list of unique powers. As an example, Smite is...