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  1. FlatMattie

    N18 New Escher gang

    My gaming group have agreed to a “custom weapon” as I love the chem thrower fluff but the weapon is almost useless in most situations. We call it an “acid thrower” and it uses the profile of the flamer doesn’t make a huge difference but it just suits the fluff of Escher better than the actual...
  2. FlatMattie

    N18 New Escher gang

    First up, you’re over the 1000 credit limit that you start with in most campaign is that a house rule for the campaign? If not you might want to cut some costs. I definitely agree that you need something to pack a punch, melta or plasma are good. I’d drop the chem thrower as, although it is...
  3. FlatMattie

    N18 Scum

    Here's the extract from he rules about the gear hive scum can take. "The Hive Scum may be equipped with up to 60 credits’ worth of weapons and Wargear from the Trading Post. They may take any Common item and may take any item with a Rarity value of 7 or below. The only weapons they may take are...
  4. FlatMattie

    N18 Scouring clarification

    I run my witch with dark shield and the cult icon and give him an entourage of 2 fighters armed with ranged weapons, usually my heavy stubber champ/long rifle ganger and an auto gun ganger. That way I can lay down some heavy firepower and get a 5+ save on them all.
  5. FlatMattie

    N18 Chaos cult, some advice please.

    The rule states that you can make a "shoot (basic) action", the unwieldy trait means that to fire that weapon you must make a "shoot (double)" action. I used to run a heavy stubber + overwatch until this was pointed out to me, it's a shame because this is a great way to annoy your opponent. The...
  6. FlatMattie

    N18 Ganger Loadout

    Currently revamping my Escher gang and I am down to my last ganger who is currently armed with a stiletto knife and scare gas grenade, I have 10 credits left to spend and can't decide between giving her a lasgun and upgrading to a power knife, giving her a lasgun and upgrading to a choke grenade...
  7. FlatMattie

    N18 Escher Starting Gang - advice needed!

    I agree, the acid rounds are fantastic as blaze can really disrupt your opponents. If you drop a ganger be sure to take the iron will skill on the leader (if you haven't already)
  8. FlatMattie

    N17 Slaying the beast - Slaying the beast 1.2

    Further improvements to the wording.
  9. FlatMattie

    Necromunda Slaying the beast

    FlatMattie updated Slaying the beast with a new update entry: Slaying the beast 1.2 Read the rest of this update entry...
  10. FlatMattie

    N17 Slaying the beast - Slaying the beast 1.1

    Updated wording on wounding the Khimerix and removed a couple of typos
  11. FlatMattie

    Necromunda Slaying the beast

    FlatMattie updated Slaying the beast 1.0 with a new update entry: Slaying the beast 1.1 Read the rest of this update entry...
  12. FlatMattie

    N17 Slaying the beast 1.2

    Inspired by the epic boss fights in RPG computer games this pits 4 fighters against a vicious feral Khimerix. Can be played by up to 4 players working together or one brave gang can attempt to slay the beast alone.
  13. FlatMattie

    Necromunda Slaying the beast

    FlatMattie submitted a new resource: Slaying the beast 1.0 - Boss fight scenario Read more about this resource...
  14. FlatMattie

    N18 Boss fight

    Already noticed some bad wording with regards to wounding the Khimerix will upload an updated version ASAP but in true GW style here's a quick errata: Replace the lines: "Any flesh wounds this model receives are ignored. Any out of action/serious injuries this model receives are considered to...
  15. FlatMattie

    N18 Boss fight

    I've been toying around with an idea for a way to shake up a campaign half way through, the idea is that once a gang has some tough fighters with good gear they can send a small group of their hardiest fighters to take on the equivalent of a boss fight from an RPG computer game (final fantasy...
  16. FlatMattie

    N18 Last Gasp Coup de Grace

    In my most recent game we played the marauders scenario with me being the defender and the attacker having "scrag" as his special objective meaning he secretly selected one of my fighters and gets extra points for killing that fighter (he chose my leader). After a fairly bloody fire fight and...
  17. FlatMattie

    New venators gang

    Personally I'd go Boltgun for the range but have a cheap pistol as a back up if you run out of ammo/ for the extra attack in CC
  18. FlatMattie

    N18 Overseer Clarification

    Well I've been doing this wrong :LOL:, I firstly missed the update where the range of Overseer was down to 6 and I've been having gangers activate as part of a group before the leader/champion has completed their activation. Thanks for clearing that up
  19. FlatMattie

    Named Escher Character

    *Wanted Dead
  20. FlatMattie

    Named Escher Character

    I've just started reading Wanted:Dead and the main character in that is awesome so she is currently my front runner for the named character, she has a shotgun, plasma pistol and a stilletto knife she also acquires some inferno rounds too (I'm swapping those for Acid rounds due to availability)...