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  1. Matthias404

    N18 Threat Response and Exotic Beasts?

    Thank you, @Hobo86. That makes a lot of sense; even group activating other ready fighters... And, as you say, that it is easy to counter, while you wait for a Charge!
  2. Matthias404

    N18 Threat Response and Exotic Beasts?

    Hey, all. Just wondering how the Palanite Drill skill Threat Response works with Exotic Beasts? It seems Threat Response activates the model when an enemy fighter ends a Charge within 6" - and when a fighter with an exotic beasts is activated, they must activate all exotic beasts belonging to...
  3. Matthias404

    N18 New Player: Ideas for an Orlock Dark Gods gang

    Thanks, all, for the feedback and suggestions! After much mulling and tinkering with the list, I've settled on the following, while trying to keep the spirit of what I began with (i.e. an Orlock gang that has turned to The Lord of Skulls; trying not to duplicate weapon loadouts and skills; fun...
  4. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    That is very sage advice, @HugeSamples. You've convinced me... I do like the Shock Stave and Web Pistol on the Phantom; I could just drop the Psyker aspect and invest the points elsewhere, perhaps? If I can find 5pts from somewhere else, drop Psyker on the Phantom, their Web Pistol could get an...
  5. Matthias404

    N18 New Player: Ideas for an Orlock Dark Gods gang

    Thanks, @spafe. The Wreckers seem great as, well, a wrecking ball! They won't last long, are glass cannons, but that fits the fluff I have in my head for them as crazed berserker—I plan to use the World Eaters' Jakhals models as the base for them. The Arms Master is tempting with the Combat...
  6. Matthias404

    N18 New Player: Ideas for an Orlock Dark Gods gang

    Thanks, @katfezza. I thought I had seen it somewhere.
  7. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    Thanks, @HugeSamples! That's a lot of useful advice. You're right about the leader probably being dead if charged, but I do like the option of charging in from the second line—I know lurking at the back, in the shadows, is the Delaque-way, but having a leader more central seems prudent to me...
  8. Matthias404

    N18 New Player: Ideas for an Orlock Dark Gods gang

    Thanks, @Hobo86! That's good to know that you keep the Legendary Names. With the Plasma Gun Sergeant, I assume that is to keep them mobile, so they can more easily move and shoot? Yeah, the Arms Master is a much better melee fighter, but they don't have access to the Hand Flamer and their...
  9. Matthias404

    N18 New Player: Ideas for an Orlock Dark Gods gang

    Hey, all. I'm currently putting together gangs for Escher and Delaque, but also wanted to explore something very different with an Orlock gang that has embraced The Dark Gods—namely, The Lord of Skulls. Sump Wolves — 1000pts (link) Road Captain — Chainsword, Plasma Pistol, Mesh Armour (Iron...
  10. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    Thanks for all the help with the Escher. I think I have settled on what to do with the Delaque too... Shadow Watch — 1000pts (link) Master of Shadow — Web Gauntlet, Plasma Gun, Mesh Armour (Overwatch) Phantom Psyker — Shock Stave, Web Pistol, Mesh Armour (Faceless & Unrememberable Utterance)...
  11. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    Thanks for all the advice, @Lunarcruiser. I've rejigged a few things in the list here: Final Girls — 1000pts (link) TL;DR: I went with your sage advice about the Needle Pistol. Dropping some Mesh Armour on the Specialist and changing a Laspistol to a Stub Gun on one of the Little Sisters, has...
  12. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    That's a very good point, @Lunarcruiser. Hmm... I choose weapons that didn't benefit from Combat Virtuoso, because I'm planning to take the Shock Whip (gaining Versatile) and valued the -2 AP of the Venom Claw, over the -1 AP and Parry of the Stiletto Sword. I could take Combat Virtuoso as the...
  13. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    Thanks, @Lunarcruiser, that all makes a lot of sense. Our workings out are the same with the threat range of the melee weapons; I should have been clearer, I was talking about charging with the Whip only (10" to 12") and then charging with the Whip and the Claw (7" to 9"). The Throwing Knives...
  14. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    Thanks for all of the advice on the Escher. After much mulling, I've settled on the following: Final Girls — 1000pts (link) Queen — Chainaxe, Plasma Pistol, Mesh Armour (Dodge) Matriarch — Boltgun, Chainsword, Mesh Armour (Step Aside) Deathmaiden — Shock Whip, Throwing Knives, Venom Claw, Mesh...
  15. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    Cheers, @Psyan. Yeah, that follows. :)
  16. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    Thanks, @Lunarcruiser. That's a great way of looking at it — half a cake, still has cake in it! It was the Toxin trait especially that I liked, the ability to wound many foes on a 3+ and ignore the amount of Wounds they have. A backup Sister, charging in with a Stiletto knife is two 50% chances...
  17. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    Yeah, I keep looking at the Shock Whip, @Psyan. The versatile trait feels very strong. But I didn't like the -1 to hit with it, if you're then charged, but I guess it is very easy for Escher to dance out of combat if that happens.
  18. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    Thanks, @Heart of Storm. That's great. Yep! 5A on the charge with a pistol for the Queen. I wasn't being very clear; it was 4A with the Chainsword or Powersword I was talking about, then a pistol alongside it. Completely get what you all mean about the backup melee weapons; I do have a...
  19. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    Thank you, @Psyan. That's really good advice all round. Armour and Chem-Synth were the first upgrades I had in mind, but I can see how dropping the additional weapons can let me grab better gear from the start such as the Power Sword and Chem-Synth. On the subject of Chainswords vs. Power...
  20. Matthias404

    N18 New Player: Ideas for Escher and Delaque gangs

    Hey all, First post. Long time player of tabletop miniature games, but new to the current Necromunda. I've got the main two-player box and happy to pick up extra for both Escher and Delaque, but I was wondering if the lists below were a good place to start for Campaign Play? But also, whether...