Note - this new version changes some of the starting composition of the Patrol Squad and the effects of injuries.
I've added two new scenarios and corrected loads of spelling mistakes.
This rewrite of the Enforcer rules is my preferred version of running them in the same style as a gang – they...
Hi all,
I've (once again!) updated my ongoing Enforcer gang rules.
They can be found in the Vault...
https://yaktribe.games/community/vault/kingys-enforcer-redux.797/
This time round I've dropped the starting gang from 6 to 5, made surgery for injuries a little less likely, added 2 new...
Minor changes to weapon lists, starting composition and injury results.
Corrected spelling mistakes and errors.
Added 2 new scenarios which need a bit of playtesting...
hi guys,
does anyone have either the anti-tank weapon or squad support weapon from the Eisenkern Panzerjager unit spare?
I need a couple and have £/$ waiting.
Cheers
Dave.
Super excited...After a year off we're starting a new campaign in a couple of weeks :)
I'll try to post our progress on here but for now here's our campaign pack...
https://www.dropbox.com/s/2dxcmmwlza4ua59/Fist%20Full%20of%20Creds%20Full.pdf?dl=0
A set of rules and scenarios for those with limited access to "normal" scenery but with good access to Space Hulk board tiles.
The scenarios are harsh, but the rewards are great - dare you enter the tunnels of love?
This rewrite of the Enforcer rules is my preferred version of running them in the same style as a gang – they have to manage a budget, recruit Officers and finally get a chance at some rare items!
While they still have the great equipment and access to better healthcare the original rules had...
Hi all,
a good few months since my last change to this and a fair bit of testing later I've gotten to v5 and posted it in the download section: https://yaktribe.games/community/vault/kingys-enforcer-redux.782/
>>>but as I'm told that's not working -...
My first 4 missions with the Enforcers all seemed to involve captives in some way.
Game 1:
First up, a gang that had held a captive for too long without giving a chance of rescue (he was playing saga) was forced to turn their captive over to 592 Enforcer Precinct.
It ended badly with the Omega...
Hi mate, cheers for the reply.
Will definitely look at the outlaw modifier - I think it needs changing.
Now that our gaming group has finally (and including me!) realised that failed ammo rolls extend to all ammo carried for that weapon, the value of a S2 Suppression Shell or Grenade seems very...
I'm going to play test it this week.
Luckily we have a strong campaign going :)
Finally managed to finish painting the Enforcers, onto the Courthouse reinforcements next :(
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