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  1. Kiro The Avenger

    N18 Moving armour rolls in front of wound rolls

    If a weapon ignores saves it can continue to ignore saves, even when saves would nominally be taken first. You're right on Seismic as that is a wound-triggered roll that affects the armour roll. Any trait like that will be affected, any trait which is not like that will not be affected.
  2. Kiro The Avenger

    N18 Versatile 1" and Coup de Grace

    But you can't engage a SIed fighter meaning Versatile never comes into it ;) Note also there is no such distinction between "at 1 inch" and "within 1 inch", because per the rules "within 1 inch" includes 1 inch exactly Versatile 1" is a hot mess of a trait that doesn't function and opens a...
  3. Kiro The Avenger

    N18 Moving armour rolls in front of wound rolls

    Power and Rending would be affected. These are triggered off the wound roll and affect the armour roll. If you take the armour beforehand you would lose the armour-affect of those traits, or you'd have to houserule them to the hit roll. Others are wrong, any other traits triggered off the wound...
  4. Kiro The Avenger

    N18 Fair Cost

    Nah, bolters are disgusting at 55cr each The at S4 AP1 D2 Rapid Fire they're 90% of the way to a plasma gun. If you think a plasmagun is too strong at 100cr, your eyes should be bulging at the very very similar gun for half that... Bolters need to either be dropped to D1, or about 80cr minimum
  5. Kiro The Avenger

    N18 Why don't sidearms have the Versatile trait?

    It's a complex situation, because Versatile is awkwardly bolted on a year after melee rules were written. In essence; Versatile lets you count as engaged for the duration of the action, which allows you to make the melee attack. It can be argued that, therefore, you can use sidearms because...
  6. Kiro The Avenger

    N18 How does Blaze condition play out?

    GW made a lot of questionable rules changes between 'N17' and 'N18'. It just shows how out of touch they are with their own game. Whatever they play up at Warhammer World, it ain't our Necromunda! I think the Necromunda rules writers are all very deeply in the camp "we don't care about...
  7. Kiro The Avenger

    N18 How does Blaze condition play out?

    You can move through friendlies though so that doesn't get you very far ;(
  8. Kiro The Avenger

    N18 How does Blaze condition play out?

    Putting the fire out is almost entirely redundant because it's very unlikely the blazing fighter will end next to a friend after the panic run. I much prefered the N17 rules for blaze, it was so much more balanced. One notable difference was fighters attempted to out the fire out before...
  9. Kiro The Avenger

    N18 hot Shot Laser packs - what is it?

    How much of a mess would it be if hotshot packs were a second profile with Grenade and Scarce lol?
  10. Kiro The Avenger

    N18 hot Shot Laser packs - what is it?

    Lorewise, hotshots in Necromunda are weird. What you buy from the trading post is obviously titled a hotshot laspack. This is a real thing in the lore which is fitted into a lasgun that allows it to burn out the entire laspack to fire a single "hotshot". These are normally carried for use...
  11. Kiro The Avenger

    N18 Why don't sidearms have the Versatile trait?

    Historical legacy/oversight. When Newcromunda released Versatile allowed the weapon to make a shooting attack at long range, or be used as a close combat weapon at short range. They changed how Versatile worked, because it was a pretty worthless trait as it was. Unfortunately, bolting on...
  12. Kiro The Avenger

    (Finished!) YCE Rulebook draft (Proofread,Discussion)

    1: In the example above the Van Saar Ganger can draw line of sight to Cawdor fighters No. 1 and 2, No. 3 is not visible because they are fully obscured by the wall. Only fighter No. 2 is visible to the Van Saar, because he is both within the Van Saar's vision arc and line of sight can be drawn...
  13. Kiro The Avenger

    N18 Question on Fighter wording

    Fighter is the term for any player model.
  14. Kiro The Avenger

    Radical YCE: Rescue Mission Alternative

    You would play it with whichever enemy player was available.
  15. Kiro The Avenger

    Radical YCE: Rescue Mission Alternative

    I completely agree with the principle, in fact I could labour the point even heavier about how bad it is! I agree with solution 1, but not necessarily 2 or 3. If gang A has had a fighter captured, chances are they're rather worse for wear compared to gang B. Immediately fighting another game...
  16. Kiro The Avenger

    N18 Pinning and the Mounted condition

    I'm sure I've seen this answered officially - in an FAQ or something. So I'll relay what I remember. These skills apply as normal - so Nerves of Steel gets to take a cool check if hit, and only has to test initiative if it's failed. Spring Up gets to take an initiative test to spring up, and...
  17. Kiro The Avenger

    N18 Shoot (simple) versus Shoot (basic)

    There's no concept of "hands" for ranged weapons, that only exists for melee weapons.
  18. Kiro The Avenger

    N18 Underdog - Survived the battle

    Bottling and fleeing only counts as OoA for the purposes of the scenario. So one can argue that they don't count as OoA for the purposes of the card. Although you can argue they do. If they don't count then the card is borderline impossible *not* to successfully achieve.. If they do count as...
  19. Kiro The Avenger

    N18 Do you actually get to use backstab?

    If you charge you get to fight before they get to turn to face for their reaction attack - this is how backstab is used. However, if you're charging a pinned opponent then they stand and face you before you fight. Tbh I think I've "backstabbed" someone once in all my games of Necromunda. It's...
  20. Kiro The Avenger

    N18 "Crusade" for Necromunda

    Crusade is rather rich get rich and poor get poor as well though, although since things are so much less severe you don't feel it as much