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    N18 Gadgeteer and hot shot

    Hi all, quick question - van saar archeotek......lasgun from the TP .....gadgeteer to replace plentiful with e.g. pulverise, and then add a hotshot pack for the S and AP improvement, and drop the ammo roll to a 4+.......what did people think? Or does the removal of plentiful by gadgeteer...
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    N18 Vehicle builds and upgrade access

    Gotcha! So just to double check my understanding......weapons, warger and weapon attachments for all vehicles whether pre-set or custom, can come from any source. But UPGRADES are restricted. Pre-set vehicles = pre-set list of upgrades, Custom vehicles = any upgrades.......right?
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    N18 Vehicle builds and upgrade access

    Hi all - looking for some help here......if you take a pre set vehicle (e.g ridge runner) can it only ever access weapons, upgrades etc. from it's prescribed list in it's rules entry (plus the few gang specific house vehicle items, such as las carbine for van saar)? Or can it use anything from...
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    N18 Telescopic sight

    Plasma gun, resulting in a +3 to hit overall! The player quite rightly raised an eyebrow and double checked, as +3 is a hefty hit bonus and wanted to ensure it was all above board!
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    N18 Telescopic sight

    I personally agree that it stacks - was just looking for a double check/confirmation as it's come up in our campaign!
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    N18 Telescopic sight

    Hi all - quick question...... aiming with telescopic sight, do you get the shirt range modifier plus the inherent +1 for the aim action? Or does the short range modifier effect supercede this? Would seem odd if it did, as then a telescopic sight would actually make you less accurate if your...
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    N18 New Escher player—hoping to get a fluffy but not crippled team going!

    Only suggestion from me would be to perhaps drop the backup lasguns on leader and champ and possibly the smoke grenade ammo and possibly one of the hotshot packs (depending on the creds you need to save) in order to upgrade the leader needle pistol to a needle rifle - allows you to keep your...
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    N18 Overwatch Weapons (Delaque)

    I personally love the long rifle, but as you say if you play on very dense terrain I can see how it's benefits could be limited.....my view is that whilst the shotgun option is more lethal it's too short range, if you're going for a sniper leader you want to be able to sit him further back. Also...
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    N18 Stub gun and Dum-dums bullet question

    Ah, completely glossed over the "choose weapons" section!
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    N18 Stub gun and Dum-dums bullet question

    Yeah - I'd always wondered that......has it ever been hard ruled that "no more than two weapons"? Reason far asking is there are weapons/fluff/models that would suggest it's possible without an extra limb......e.g Van saar spider rig, which is unweildy (so 2 handed Techni), official model shows...
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    N18 Stub gun and Dum-dums bullet question

    I think only one of however many attack dice you are rolling can be assigned per sidearm, for example if your model only has two stub pistols with dum dums, and let's say 2 base attacks, on the charge they would get total 4 attacks (2 base, plus 1 for charge, plus 1 for dual melee/sidearm), but...
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    N18 Beginners Question Box

    In the absence of anything specific then it's very much a house rule / arbitrator decision - that said I think a specific hanger on (I think it's in the book of Shadows) has "allows you to trade between gangs" as it's special rule. This suggests that RAW, no trading unless you have this hanger...
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    N18 Flight Trait

    Then yeah, up and over, as the crow flies. As if the terrain piece in question wasn't there
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    N18 Flight Trait

    But in ZM I'd say wall sections are in reality representing the sides of a closed tunnel with a ceiling, so no moving up and over them
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    N18 Flight Trait

    The way I interpret it re: moving freely between levels is that the model moves around as if the terrain were a 2d surface. So in essence if you reach a vertical terrain feature such as a watch tower in your line of movement you essentially pass "through" it (via the medium of up and over!)
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    N18 Blast Weapons new rules, how do they work?

    This! Target model without a -2 and centre the blast in them, otherwise -2 for a point in the ground and centre the blast there. In both cases a miss always scatters. Anything with "smoke" doesn't suffer the -2 to target the ground
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    N18 New Rules Incoming

    Really hope that if the make a tweak to the grav cutters that it's combined with a distinction between their use in-hive vs. the ash wastes.....e.g. "when used in the ash wastes grav cutters follow rules XYZ because of reasons ABC, but in-hive they function as per house of artifice".......or...
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    N18 Gunfighter build, spending xp

    Hi all, thanks to the new XP gain rules I'm lucky enough to have a decent chunk of xp on my van saar champion! Currently has gunfighter skill and my choices are a toughness increase or buy hip shooting......I'm leaning towards hip shooting to get as much mobility in to the gang as...
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    N18 Rad phage thoughts in new rules?

    Love a neotek and hand flamer / incendiary charge, it's on the shopping list!
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    N18 Rad phage thoughts in new rules?

    I like that way if looking at the rad gun, although it begs the question - why not a hand flamer for 75? S3 Vs rad gun S2 and when blaze procs it's potentially better than rad phage all things considered......the -2 ap on rad gun is nice though