Thanks for confirming this.
last night I actually checked the dominion rules and couldn’t find anywhere where it said you had a starting cap of 2 champs so I was coming back on here to post that and saw your response confirmed what I found. Good to know the gangs can start with 3 champs now...
wow thanks. Where is that found? Anything I can type to easily find it?
I have all released books (except I’m waiting for the new van Saar book to arrive at my door) so it’s not like I don’t already own them, but playing games without having to flick through every book because you need one book...
That’s a good point, stated in GOTU for dominion campaign. I would have to look in the other books for the other campaign variants to see if they also say this. It’s easy to forget when CGC can have 3 champs max there are so many books. I mean the trading post and the dominion campaign are the...
I haven’t played for a while (a first since N17) so whilst I have the 3 new books (awaiting Van Saar) I have not played any games eith them, and only read through the Orlock one a decent amount.
when looking at the army list I can’t actually see a limit any more for champions. Does this exist...
Thanks for that ;)
More interested in the campaign given we will be starting our new campaign tomorrow. Any details?
I have made my gang and even written it out and put fighters onto cards. What a good boy I am.
Can’t wait btw
Yes, at the start of a campaign I will use a heavy without suspensors. But as soon as I can buy them I do. They are priority 1 as the very first buy. Having one Orlock with the relevant skill makes this easier to do after the first game aswell.
The heavy bolter is absolute no brainier over the...
You Wint need to wait long. It will be covered in the next white dwarf and will be released around the European Warhammerfest which is about 5 weeks time.
I never thought to ask about grenade launchers (well it’s actually blast weapons but we know grenade launchers are the ones people are most...
The Facebook post by Garry was very in depth and covered a lot of what I was told on the day aswell.
One think it didn’t mention, is that it introduces psycher rules. First introduced through hangers on in this book. I was given no details on how they would work but wanted to add this so people...
The Van Saar are a bit ott in building. Fiddly and lots of bits but not anything too hard but I can see why people are annoyed by the kit.
The Goliaths kit those is very simple to build and I don’t see why anyone would find them hard short of not knowing the trick with the cigar. Now, they...
They do not need to FAQ the price of the grenade launcher. The pts cost is clearly listed in every book they have made. The issue is some people (myself included btw) believe it is too cheap. They don’t need to FAQ that and I’m suprised people think they need too. Do they need to FAQ every word...
I did start my entire post with ‘clearly in our own groups we can do whatever we want’. It’s my opinion and people are always free to do as they please. I personally do not think it is right to simply change the rules of a game to suit my opinions. I didn’t make the game and I am always mindful...
This just won’t be true. A compendium will not be coming soon and people should prepare themselves for that. The current books are not early access, they have been made in the same way that Forgeworld have handled the Heresy series. People are more than welcome to wait for a full set of rules IC...
Clearly in our own groups we can do whatever we want. With that said, whilst I am all for having an arbitrator who makes campaign changes (and I would call ‘only specialists, champions, leaders being able to take special weapons’ as something fine for a campaign) I am not a fan of goat out...
This came from me. I know some of the FW team reasonably well (though not as much as I used to) and I spoke with the writers. I
Just checked my messages and in a previous thread I wrote.
• blast weapons - they recognise they are abusable (more than they realised) so as part of an updated FAQ...
It actually makes the cost of some combi weapons very expensive. Combi bolter/flamer particularly. For 10pts more I would buy the individual guns! Combi melta saving 15pts isn’t really worth it either but it is something you can get over. I personally don’t like the new las/plasma of the van...
Surely the Van Saar armour that the models are in is already set to 4+?
They aren’t just wearing armoured undersuits are they? It looks fairly beefy and people were saying 4+ before the rules were out.
Sarcasm noted and me being late to the party catching up on this thread meant you beat me to what I was about to type once caught up. Thumbs up from me and clearly makes sense regardless of how some will say ‘rules as written’. Lucky for me I’m always in charge of our campaigns lol.
The rad gun dies require setting up and seriously risks you losing the firer, but yeah if your opponent lets you hit multiple models under the one template they are screwed.
The rad cannon is great combined with las carbinrs. However it suffers by virtue that the plasma cannon is simply too...
Regardless of any particular weapon being OP, click is a major annoyance and one I wish all copies could be burnt. It is a ‘no brainer’ card and everyone choosing it when they can choose their cards is very boring. It makes you then pick the polar opposite card to this that instantly reloads a...
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