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  1. oGRE3

    D12 Rule Set

    my opinion: by using d12 instead of d6 could easily unbalance the skill/stat ratio [skills are the same but stats are de facto halved]. *BUT*, by adding an arbitrary value to both ws/bs and all other stats [but CL, Wil and Ld] like, for example, +3, we simply obtain a more stable value [each...
  2. oGRE3

    INQ18 Inquisimunda -19-

    hullo, any news about the second volume?
  3. oGRE3

    N17 Inquisimunda - General thread (16/07/2018)

    I think the @alphonse idea about gang creation [Origins/Archetypes/Specificities] is great. it could have some vulnerabilities, right, but also is possible to "ban" keywords in same origin. for example, "eldar" and "t'au" origins could have the special ban "no chaos archetype allowed" and a lot...
  4. oGRE3

    New Inquisimunda Unleashed Idea

    mmm... but the inquisimunda/necromunda core is the advencement/evolution of the gang: yup, "inquisimunda unleashed" works pretty well but, without advencement/evolution the gang, it seems a bit lame...
  5. oGRE3

    V3.0 Warband Creation Update

    yup but this is inquisimunda: same setting, different mindset for rules.
  6. oGRE3

    V3.0 Warband Creation Update

    ehrmmm... this is NOT inq28 -_-
  7. oGRE3

    V3.0 Warband Creation Update

    I think I'll continue to expect almost nothing from NEOmunda but I like your approach.
  8. oGRE3

    V3.0 Warband Creation Update

    mmm... my opinion about new NECROMUNDA is pretty simple: like SW:A, the new boxed game shall include brand new amazing miniatures, lot of fluff and so on but poor rules. let's be honest: our necromundaCE is far better than SW:A and gw doesn't want a deep, complex game. gw wants a simple game for...
  9. oGRE3

    Inquisimunda V3.0 - Community Edition - Another Trip into the Warp

    astartes are no more a playable race so the developing team has not set their statline, cost and rules yet.
  10. oGRE3

    V3.0 Warband Creation Update

    Underworld cartel?
  11. oGRE3

    Investigation/Subversion

    ok, if you liked it, let's expand the concept: recap: we could split IR/SR in 2 part, the in-game and the post-game one. IR/IS are calculated as malus to the LD value. for example, a starting "standard" gang could have a IR/SR of -2/-2 [for example, inquisition gangs could have -1/-3]; the...
  12. oGRE3

    Investigation/Subversion

    a small proposal: we could split IR/SR in 2 part, the in-game and the post-game one. IR/IS are calculated as malus to the LD value. for example, a starting "standard" gang could have a IR/SR of -2/-2 [for example, inquisition gangs could have -1/-3]; the important is to choose a value that can...
  13. oGRE3

    Buying weapons and equipment

    each "faction" item/weapon/armor/ammo count as "common" for that specific faction.
  14. oGRE3

    V3.0 Inquisimunda Weapons Overhaul

    because in the fluff, plasma weapons don't "shot" but "expel a jolt of ionized gas [plasma]" toward the target, so a more focused jolt moves faster so the target dodges harder [so it's easier to hit with]. due to the fact there's not a "dodge" mechanics, this is translated by rules in a...
  15. oGRE3

    V3.0 Warband Creation Update

    maybe they cannot be "puritan" [I prefer to use the term "imperium affiliated"] but maybe this could be used to lower the cost/give higher bonus to the gang: they could play "lawful" [doing so limiting themselves] or they could risk to become "imperium unwanted" with all the consequences.
  16. oGRE3

    V3.0 Warband Creation Update

    let's remember a lot of xenos usually trade with the imperium: yes, they are tolerated at best but, like small ork enclaves in who-knows-what desertic remote region, until they don't create problems, they don't auto-deserve the "bad" status. or, for a lot of reasons, the "good guys" could also...
  17. oGRE3

    Inquisimunda V3.0 - Community Edition - Another Trip into the Warp

    I agree with SW ammo rolls and with the weapon/equipment/skill steal and, yes, absolutely, with @Tiny's gang creation.
  18. oGRE3

    Inquisimunda V3.0 - Community Edition - Another Trip into the Warp

    well, guys, let's remember SW:A has been a mere reproposal of the old necromunda: underhive with new gangs and equipments; it's pretty normal to find glitch and obvious bugs and nonsenses.
  19. oGRE3

    Inquisimunda V3.0 - Community Edition - Another Trip into the Warp

    the SW:A ammo rolls are pretty good; the classic necromunda ones are well suited for small-time gangs used to scrounge ammo and spare parts but inquisition gang and so on should be equipped better than mere street thugs meh, in small campaign viewpoint i agree: there's no massive stat...