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  1. C

    Update Underhive Tools Development

    Small request: can we fix the spelling on the statline for the Xenarch "Deaht"-Arc? It's driving me mad, and I can't even replace it with a correctly-spelled custom version because it's got too many keywords. 🥲
  2. C

    INQ18 Inquisition Cohorts

    ROGUE TRADER (COHORT LEADER) - 300 credits M WS BS S T W I A 5" 3+ 3+ 3 3 2 3+ 2 Ld Cl WP Int 4+ 5+ 5+ 5+ EQUIPMENT The Rogue Trader comes with up to 250 credits' worth of weapons and equipment from the Trading Post and/or Black Market, for free. This does...
  3. C

    Minimal changes for maximum change?

    Not sure it adds much bookkeeping, but maybe I can just do mental arithmetic quicker than most. Your point about all the extra rolls is well taken, though. There's already a LOT of rolling involved in resolving shooting attacks, so maybe adding one more isn't the answer. I'd still like to test...
  4. C

    Minimal changes for maximum change?

    Is it threadomancy if it's still on the first page? Anyway, I like the principle. Since the ease and frequency of pinning is such a problem, I have a proposal: any fighter taking a hit can make a Cool check to not be pinned, at a penalty equal to number of hits (i.e. 1, unless dealing with...
  5. C

    INQ18 Inquisition Cohorts

    3W and 3A feels about right to me. It's true that none of the standard House gang leaders get that (though Road Captains are 3/2 and Gang Queens are 2/3), but that's sort of the point. Inquisitors are a cut above, and not just mentally - they have to be hard as nails and deadly in a fight if...
  6. C

    Update Underhive Tools Development

    @Malo Any word on when special rules might be addable for custom gangers? Secondary weapon profiles too, for that matter.
  7. C

    INQ18 Inquisition Cohorts

    Problem: While I quite like Jacob Dryearth's =]17[= rules, I've noticed that it tends to result in Inquisitors that run to 500+ credits if you try to make them feel, well, Inquisitor-y, and the nature of the action economy in this game means that no fighter can possibly be worth that much...
  8. C

    C4's Inquisimunda Project Log/Suggestion Box

    I'm not best pleased with the results of my attempts to extend the Explorator's breathing tube things into his torso, so I'm reconsidering my approach a bit - he might get a high collar or something. While I work it out, I've been doing a bit of work on another ongoing project: a sniper for an...
  9. Assassin 1

    Assassin 1

  10. Assassin 2

    Assassin 2

  11. Assassin 3

    Assassin 3

  12. C

    C4's Inquisimunda Project Log/Suggestion Box

    I like where your head's at, but drywall screws are way, way, WAY too big for this sort of thing. For a breacher arm, maybe (didn't someone do a brilliant pit slave with one somewhere around here actually? I seem to recall something about mole men...), but I'm fairly certain that I've never in...
  13. C

    C4's Inquisimunda Project Log/Suggestion Box

    Haven't had much chance to work on things lately, but I did manage to find the good Magos a claw (my Navigator wasn't really using it): Explorator 4 by Cenobite451 posted Aug 13, 2018 at 11:23 PM Explorator 5 by Cenobite451 posted Aug 13, 2018 at 11:23 PM I liked the drill idea, but I don't...
  14. Explorator 4

    Explorator 4

  15. Explorator 5

    Explorator 5

  16. C

    C4's Inquisimunda Project Log/Suggestion Box

    Yeah, a claw might be just the ticket... although I'll have to work out how to build one in that case. Or I could possibly do something with prongs, which would have the benefit of being significantly easier to find in my bits box. Incidentally (and this is more a PSA than anything), it's not...
  17. C

    C4's Inquisimunda Project Log/Suggestion Box

    G'day Yaktribe. As indicated by my "juve" status, I'm a bit new around here, although I've been in and out of the hobby for close to two decades now. As a chronic project-starter and only occasional project-finisher, it occurred to me that posting a log of sorts might help keep me on track...
  18. Explorator 3

    Explorator 3

  19. Explorator 1

    Explorator 1

  20. Explorator 2

    Explorator 2