Search results

  1. T

    Punktaku's Game Part 1

    This looks very cool mate. I know what it is to put your head in a project like on your own, keeping track of how all rules flow together. I will have a read of this more thoroughly and may have a play about with it with some friends. I will message any mistakes I notice to you, but have not...
  2. T

    Comment by 'Thammut' in media '“Blob of Doom”'

    haha its-a-beautiful!
  3. T

    Comment by 'Thammut' in media 'Hmmmmm'

    I like how you titled this picture. Can I ask for an explanation at all? Or is this simply, just this? Could be an opened eggsac of something.
  4. T

    Comment by 'Thammut' in media 'HiveGuys-scatter.JPG'

    Guaranteed to cost about twenty more credits than all other places. Do nice C.S. dogs tho.
  5. T

    Necromunda Inventor's Table

    I like you people. I like what that first one posted, and furthermore I like what the other one said after what the first one said. Nuff said. Saying all that, am I okay to modify this a bit and maybe use it in a campaign I am working on? I might have to start a new one from scratch anyway...
  6. T

    N17 Ash Waste Explorators - 0.7 - Rules tweaks

    This should be a hard campaign, so made the following tweaks and improvements. Clarified a lot of rules. Tweaked Gang Income & Support Gang rules. Added a Wastes Rarity Item Trade Penalty of -2
  7. T

    Necromunda Ash Waste Explorators

    Thammut updated Ash Waste Explorators with a new update entry: 0.7 - Rules tweaks Read the rest of this update entry...
  8. T

    Comment by 'Thammut' in media 'IMG_3380.jpeg'

    The leg is cool, please post when you have painted it too!
  9. T

    Necromunda Ash Waste Explorators

    Here are the % of chances for different terrain features to generate, any thoughts or feedback to help bring things to life would be much appreciated! --- Terrain - 3D6 3 - 0.46 - Mountains Cave - Gang Encounter Roll, Explore II 4 - 1.38 - Mountains - Explore I 5 - 2.77 - Mountains - Explore I 6...
  10. T

    N17 Ash Waste Explorators - 0.2 - 0.6 - Playtest version and updadted rules

    Did a lot of reworking rolls and a lot of reformatting, larger font sizes suitable for printing etc. ready for playtesting. Added last dice rolls to basic tables.
  11. T

    Necromunda Ash Waste Explorators

    Thammut updated Ash Waste Explorators with a new update entry: 0.2 - 0.6 - Playtest version and updadted rules Read the rest of this update entry...
  12. T

    Comment by 'Thammut' in media '20251101_161443.jpg'

    Lookin good so far mate!
  13. T

    Necromunda Ash Waste Explorators

    Let me know of any mechanics that you can think are missing from this type of campaign. I plan to expand a lot, the Rumours systems makes the Wasteland feel more alive. I plan to try to add to this with gang behaviour mechanics and a relationship system. This will be quite complex but I plan to...
  14. - Map 1.jpg

    - Map 1.jpg

    The map output for Ash Waste Explorators, a custom random dice roll map making, scrap scavenging, campaign rule collection.
  15. T

    N17 Ash Waste Explorators 0.7

    Ash Wastes Explorators is a WIP very custom campaign ruleset that is dice roll RNG RPG heavy. Or intends to be anyway. You can create a much longer campaign, designed for mostly one player, or with a patient second player too is possible. You create a map of the Wastes as you explore them...
  16. T

    Necromunda Ash Waste Explorators

    Thammut submitted a new resource: Ash Waste Explorators - Very early days custom campaign rules for scavengers, lovers of dice rolls and RNG, RPG Munda rules. Read more about this resource...
  17. T

    N18 Ash Wastes Explorators Campaign Ruleset Map - Prospectors Auspex Output - Seeking input, suggestions and help from kind folk interested in an RNG RPG

    Ash Waste Explorators Current Map Output I posted previously here and on reddit about a campaign ruleset I am working on. And posted the below recently too, so sorry, please disregard this post of you read it on Reddit about 2 days ago. I have gotten quite far into it, sorted...
  18. - Map 1.jpg

    - Map 1.jpg

  19. T

    N18 Since every miniatures is a Necromunda miniature...

    Too true, it would look fucked against a proper set hahaha. But lego set against set lego shouldnt cause too many problems right? I am guessing. A mate of mine is playing with the idea of "freecromunda" as he calls it. A game is a game to me i am thinking, will be interesting to see what it...
  20. T

    N18 Since every miniatures is a Necromunda miniature...

    I have often wanted to ask some hardcore Necromunda peoples this question, this seems like a good chance. What are your opinions on a gang made from lego? Fixed onto the correct size bases of course. Any opinions on scale? they seem about the same to me, though I am not a stickler and have not...