This looks very cool mate. I know what it is to put your head in a project like on your own, keeping track of how all rules flow together.
I will have a read of this more thoroughly and may have a play about with it with some friends. I will message any mistakes I notice to you, but have not...
I like you people. I like what that first one posted, and furthermore I like what the other one said after what the first one said. Nuff said.
Saying all that, am I okay to modify this a bit and maybe use it in a campaign I am working on?
I might have to start a new one from scratch anyway...
This should be a hard campaign, so made the following tweaks and improvements.
Clarified a lot of rules.
Tweaked Gang Income & Support Gang rules.
Added a Wastes Rarity Item Trade Penalty of -2
Here are the % of chances for different terrain features to generate, any thoughts or feedback to help bring things to life would be much appreciated!
--- Terrain - 3D6
3 - 0.46 - Mountains Cave - Gang Encounter Roll, Explore II
4 - 1.38 - Mountains - Explore I
5 - 2.77 - Mountains - Explore I
6...
Did a lot of reworking rolls and a lot of reformatting, larger font sizes suitable for printing etc. ready for playtesting.
Added last dice rolls to basic tables.
Let me know of any mechanics that you can think are missing from this type of campaign.
I plan to expand a lot, the Rumours systems makes the Wasteland feel more alive. I plan to try to add to this with gang behaviour mechanics and a relationship system.
This will be quite complex but I plan to...
Ash Wastes Explorators is a WIP very custom campaign ruleset that is dice roll RNG RPG heavy. Or intends to be anyway. You can create a much longer campaign, designed for mostly one player, or with a patient second player too is possible.
You create a map of the Wastes as you explore them...
Thammut submitted a new resource:
Ash Waste Explorators - Very early days custom campaign rules for scavengers, lovers of dice rolls and RNG, RPG Munda rules.
Read more about this resource...
Ash Waste Explorators Current Map Output
I posted previously here and on reddit about a campaign ruleset I am working on. And posted the below recently too, so sorry, please disregard this post of you read it on Reddit about 2 days ago.
I have gotten quite far into it, sorted...
Too true, it would look fucked against a proper set hahaha. But lego set against set lego shouldnt cause too many problems right? I am guessing. A mate of mine is playing with the idea of "freecromunda" as he calls it. A game is a game to me i am thinking, will be interesting to see what it...
I have often wanted to ask some hardcore Necromunda peoples this question, this seems like a good chance.
What are your opinions on a gang made from lego? Fixed onto the correct size bases of course. Any opinions on scale? they seem about the same to me, though I am not a stickler and have not...
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