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  1. Junction Patrol

    Junction Patrol

  2. DSCN0206.JPG

    DSCN0206.JPG

    Junction Patrol mission briefing
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    N18 Displacer field

    I agree with the two of you. That's why I said, "This might at least give a hint at how is is supposed to work. "
  4. L

    N18 Displacer field

    We all know the rules for the displacer field are not very conclusive. I found this in an old Warhammer 40k 2nd Ed. FAQ: "The rules on displacer fields are rather unclear. Basically, the field works by activating a miniature warp drive to move (displace) the protected model out of the way of...
  5. L

    N18 Line of Sight and Infiltrate

    I think, both LoS and VA need to be taken into account. There is the headding 'Visibility' in the Rulebook with the subheadings Vision Arc, Line of Sight, Walls... and Cover. Vision Arc determines the Area that is visible to a Fighter. Then, if there is an actual LoS is determined by terrain and...
  6. L

    N18 Solution to scenarios that end in firefight

    These types of scenarios could also encourage the players to use non-leathal weapons such as photon flash flares or scare gas grenades (for example in Smash and Grab or Escort Mission).
  7. L

    N18 Out of action - Taken and Gone - is there any difference?

    As I read it, it's 7d6*10. Seems imbalanced. Seems a bit imbalanced. On the other hand, the defender could simply bottle voluntarily and flee to deny the attacker the credits.
  8. L

    N18 Pitch black rules

    Same for the Heavy Crossbow. RAW you would become revealed. It's up to the players to find a convenient (and reasonable) solution.
  9. Crimson Corps

    Crimson Corps

  10. DSCN0171.JPG

    DSCN0171.JPG

  11. DSCN0172.JPG

    DSCN0172.JPG

  12. DSCN0173.JPG

    DSCN0173.JPG

  13. DSCN0174.JPG

    DSCN0174.JPG

  14. L

    N18 Taking command while broken or injured

    And what about a burning fighter? We house ruled, that broken Fighters or Fighter's with the blaze condition may not perfom group activations or lead by Example. However, we ruled that they can do when seriously injured. A severely injured leader may still be a motivating/commanding leader in...
  15. L

    N18 Gang composition during campaign

    As far as I remember (I think there is a note on that in the Book of Judgement), you do not get a free Ganger/Skinner/Juve/initiate form the Settlement but you may hire one for free (on a 6 or double 6). If this would take the number of Skinners above the required maximum, you cannot hire them.
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    N18 Flame template into Melee

    We house ruled that a templat or blast that touches any model in a Melee hits all involved...
  17. L

    N18 Voluntarily Bottling Q

    The rules for charge do not specifiy an target but the rules for measuring distances tell that you anounce the action and all invoilved fighters. Hence, you need to specify a target.
  18. L

    N18 Bottled a band with a alliance??

    I agree, I think a 14+ is nedded. The number of fighters in the starting crew was 13 fighters. Basically, this dynamic makes fighters that you ma take in addition to your crew as described by the scenario valuable.
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    N18 New FAQ and errata

    Especially for 90 credits for a grenade that is not better than the 35 credits blasting charges (except range)... What about the reference for Hiring Hybrids Juves (I woundered about it before the FAQ) as per FAQ: 'PAGE 13 - HIRING HYBRID JUVES Amend the page reference as follows: (see pages...
  20. L

    N18 Some Rackets are Crazy Good

    Maybe I wetn over board a bit... But, for instance, if you controll Cold Trade, Spire Patronage and Outhive Smuggling Routes you already receive 6D6*10. If you also controll Ghast prosecting and Caravan route it is 13 with five Rackets.