1. Is a bit weird, I would say though that it applies only to the rider themselves as you can use them in Underhive games where mounts are not permitted. I think you can also deploy them by choice, without their mounts if you so wish.
2. Treat it the same. Think of how a sandstorm would mean...
This is "somewhat" accurate.
The main two rulebooks to get would be either the main hardback rulebook, or if you can get it, the Ash Wastes rule book. Ash Wastes is the most up to date. The main rulebook is currently the only place to find the dominion campaign rules. Most of the other...
Oh god yes, that's partly my dillemma. I have a little notebook where I keep track of in game stuff. The cards seem... well, I might use em if I could get a fine enough point dry wipe marker. Seems a waste of cards otherwise...
Plus, such little writing and the best way to identify a mini is by...
Poor argument really.
You asked if people felt you could do something, presumably because you were genuinely wanting honest answers, wgich you've got, and very fair ones too.
You are now comparing that to established and as per rules followed abilities which are not the same.
To give...
Yup, but that way lies madness. No rules for swords dulling or even denting or bending either, but all happen and require good smithing to sort out or sharpening. And who carries a sharpening/whetstone into battle with them?
The first route should always be to try and stay within the "spirit of...
Makes no sense.
If you fail the "I get knocked down" test you are pinned and treated as having fallen essentially. All it is really describing is the difference between getting pinned whilst mounted compared to pinned whilst not mounted. The test is exactly like falling, but instead of using...
Knocked Down is Pinned really... the difference is that as you are mounted, you fall off your mount, or you go down with your mount. So the extra stuff reflects you picking up your now prone bike, or your regain control of your helamite which has thrown you from the saddle startled.
This then...
You are applying Earth biology to an alien planet.
There are creatures and insects with long legs that don't jump. As I mentioned before, makes sense to have longer legs in the conditions they live in, plus they can be used to dig/burrow.
Like @Gdolkin - I would say that unless it is a weapon that fires projectiles and has an ammo roll, then no, you wouldn't be able to attribute 'plentiful' to combat weapons.
If there are said combat weapons already existing with 'plentiful' as a trait then yes, you could upgrade the rapid fire...
For sure, folks should do whatever they find suits them the most.
I just find it can get helluva messy with crossing out, overwriting, and moving tokens out of the way to write on a card. That said, for our club campaigns I have printed off and laminated some home made game record sheets that I...
I just checked the movement rules again, I'm surprised they haven't created a new rule called "stride" or something, allows them to ignore obstacles no taller than 2" when moving, though they still cannot end their movement on an obstacle.
I suppose the other thing is, having looked at the book...
I've seen a few people create their own fighter cards with stats etc and then, of course, you have the ones you can print out from yaktribe which is a great tool many of the players in campaigns I have been involved in use.
For me though, I think fighter cards should be more basic. Let me...
I would say that if it says 0-2 or 0-3, those are permanent limitations as it clearly differs from other gangs that state no limitations at all other than the 'equal or more juves/gangers/prospects' etc.
That said, the Book of Ruin and Book of Judgement are now two of the older gang books in...
Book of the Outcast: Wyrd Powers are available to all non-sanctioned and sanctioned psykers. Rules are on page 52. Though you have to spend as many credits as you would for randomly or choosing primary skills (9creds/12creds respectively) and you can choose to start with one.
Book of Shadow has...
Right, having had a better look at Master Charlatan and the Outcasts again, I suspect to get "web" he is giving the master charlatan a house affiliation?
It sounds a lot like he is bending the rules for building a leader in Book of the Outcast. To explain I will looking at pages 17 and 27 from...
In theory they can move through a gap smaller than their base, but I'd forgotten about it. The duct rules from zone mortalis. Double action to crawl from one end to the next. So that's another potential way to deal with it. If it's tight you could say half M. If it needs to be crawled, max 2"...
Sort of. It's under the movement action. Jumping is when the gap is wider than the base size.
And yes, it was a suggestion, since this question was asking about how to treat situations like that, I offered a slution to others that could be more of an issue.
Re the gaps in the walkway I scratch...
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