Search results

  1. Y

    Reporting on your enemies (Outlaws)

    Out-laws tend to survive, food is cheaper and opportunities for advancement plentiful. I've played with and against all the gangs (only against Ratskins) and outlawing is the only long-game rule there is in the books, and I really feel the core rules could benefit from reshaping. It'd be nice to...
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    Outlander Subfactions

    In mate is always saying scavvies is short for scavengers, which includes most non-house inhabitants I guess. I was thinking about assigning new gangs as-yet unused combos of the skill charts. Redemption could be changed to cultists, to include chaos and genestealers maybe... Sent from my...
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    Changes to the skill tables (moved from NCE)

    What if some skills were moved to a 'specialist' chart to help a) balance the existing chart by clearing space for things to move, and b) enable all gangs access to a few universal skills. For the record I'm thinking mainly of medic right now, to book with me?... Sent from my HUAWEI...
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    Changes to the skill tables (moved from NCE)

    That is really interesting... Sent from my HUAWEI Y300-0100 using Tapatalk
  5. Y

    Reporting on your enemies (Outlaws)

    Whats wrong with also? I was going to say that 'disfigured' is open to interpretation, but since my previous criticism made no sense i thought I'd can it. I'm not at all sure that my suggestion is all that, however there has to be a way of tracking a gang without too much accounting. We want...
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    Crossing 40K with Necromunda..

    Aye, only had a cursory look at CoD but there was some cool stuff in there... I recall boobytraps for one. What are the scenarios like? Sent from my HUAWEI Y300-0100 using Tapatalk
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    Pictures of hive cities: help needed!

    For the record, if only half a billion people were fighting for resources in a dilapidated factory the size of New York state I'm sure it would still seem crowded. Sent from my HUAWEI Y300-0100 using Tapatalk
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    Reporting on your enemies (Outlaws)

    I really like this idea, but I always worry about having to find a spot on the roster for a new score. What about if it were a threshold of ticks on a list that could include... Er... Fear effects, skills, the usual modifiers, I don't know. Difference in gang rating before and after, purchases...
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    Help a guy out.

    Perhaps it could be a crumbling floor? Sent from my HUAWEI Y300-0100 using Tapatalk
  10. Y

    Changes to the skill tables (moved from NCE)

    I've been thinkin about moving certain skills into a specialist chart, any thoughts? Sent from my HUAWEI Y300-0100 using Tapatalk
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    While we wait for a GM forum... (oh wait, there it is - thanks Malo!)

    I have access to the books, haven't played in a while tho Sent from my HUAWEI Y300-0100 using Tapatalk
  12. Y

    Uncommon Weapons suggestion

    How interesting, I wonder if the chart could be split Rarity 4-6 uncommon 7-9 roll rarity chart 10-12 rare trade chart Sorry to hijack, for the record I think its a smooth and interesting mechanic. Just say no to hwl! Sent from my HUAWEI Y300-0100 using Tapatalk
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    found: rarity values for necromunda

    I see, I don't use weapon restrictions myself but you raise a good point. Are bolt pistols even rare? And do house weapon rules continue beyond the creation stage? Sent from my HUAWEI Y300-0100 using Tapatalk
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    found: rarity values for necromunda

    Oh and Haafstag, could you explain your histolus example to me? I think we have crossed wires Sent from my HUAWEI Y300-0100 using Tapatalk
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    found: rarity values for necromunda

    And am I right in thinking that guarantee was proposed by Cardy? Cost his post, 28 reads like he is talking a something already proposed... Sent from my HUAWEI Y300-0100 using Tapatalk
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    found: rarity values for necromunda

    'rare, not rarity' as in items which can only be found on the rare trade chart. Discussed earlier in the thread I think. As I say, in my view rules which are longer than their forbears tend not to be picked up. The rarity system itself makes it considerably easier to find specific things, if...
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    Yak weapons

    Sorry folks been busy, I will change the handcannon and work on this a little more. Thanks for your thoughts though, I appreciate it Sent from my HUAWEI Y300-0100 using Tapatalk
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    found: rarity values for necromunda

    So there would be four tiers of equipment- 1 common 2 rare and on rarity chart 3 rare, on rarity chart and without guarantee 4 rare and not on the rarity chart Sounds too much for my liking. In fact I think the guarantee is a game changer, no rare equipment should be easily found surely...
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    found: rarity values for necromunda

    Hello again, been working a lot recently and hence no time, good to see you guys have been busy though... Personally I'm against the idea of a guaranteed success, just seems too easy. Will get to work with this soon
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    Some new territories

    wow, are you the fat git? i love your blog! i shall read these properly later, but protection money? sweet...