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  1. Z

    N18 Infiltrate and pets

    We’ll be playing in the hive this campaign for what it’s worth
  2. Z

    N18 Infiltrate and pets

    Either or. My plan is for Nomad leader to take infiltrate and some ash wings.
  3. Z

    N18 Infiltrate and pets

    Can exotic beasts use infiltrate if their owner has the skill but they don’t.
  4. Z

    N18 Actions whilst pinned/prone

    Thank you very much!
  5. Z

    N18 Actions whilst pinned/prone

    Abilities like “bring it down” require line of sight, do you have this when pinned? You do have a facing I believe so fighters can use backstab with knives.
  6. Z

    N18 Actions whilst pinned/prone

    Is there a limit on using actions like “bring it down” or “hide in the wastes” while pinned/prone? It doesn’t explicitly say that you need to be standing, not engaged but I was wondering if I’m missing something in the core rules that prevents it.
  7. Z

    N18 Sidearm plus versatile

    Can a model with a pistol with sidearm trait as well as versatile weapon (without unwieldy trait) use both from versatile range? I feel like yes but never seen it clarified.
  8. Z

    N18 Ash Waste Nomads

    Stick infrasights back on them :-)
  9. Z

    N18 Orlock Starting Roster help

    I found this a really balanced starting gang from which to grow: Road Captain: Master Crafted Boltgun, Chainsword, Mesh armour, Fixer, Too Pretty for Primus Road Sergeant: Heavy Bolter, Mesh armour, Nerves of Steel, Lucky Arms Master: Combat Shotgun, Mesh Armour, Shotgun Savant, (I took Iron...
  10. Z

    N18 Heavy Weapons in the Ash Wastes

    I've been loving my Orlock champion equipped with Heavy Bolter during our local dominion campaign, and long term we are looking to do an Ash Wastes Campaign. Given that vehicles are now an excellent platform for heavy weapons, I'm wondering if people are still carrying them at all or just...