Search results

  1. A

    N18 Electricity related weapons?

    Ogryn's arc wielders?
  2. A

    N18 Collected Errors/Typos in N23 Rulebook

    Neither do I, but sometimes it can happen without even trying (eg if i try to shoot those 2 in my models right, I can avoid that 3rd one of the left depending who I shoot of those previous two... And so on) With that house rule, nobody even tried to be gamey
  3. A

    N18 Collected Errors/Typos in N23 Rulebook

    That mechanic is open to be exploited when facing the model to shoot, angling the vision arc so you can avoid the closer models and still shoot further ones. In our campaigns, we also added the house (common sense) rule that you have to center the vision arc towards the selected enemy model so...
  4. A

    N18 N23 grenades discussion (have they destroyed grenades?)

    So using the bottle rules as they are is gamey but using the most broken combos from the trading post/black market goods (falsehood and frenzon collars) isn't?
  5. A

    N18 N23 grenades discussion (have they destroyed grenades?)

    Everyone agrees that blast rules needed a change. What is being discussed is if this was the change needed. A blank -2 to hit to the ground is too harsh and it just nerf some gangs/equipment and boost some others. A humble Cawdor with grenades/fire bombs of any kind is going to be even more...
  6. A

    N18 New Rules Incoming

    A Van Saar champion still hits directly a fighter on cover on a fighter on 4+ (3 if aiming) which is pretty much the same now if it shoots at the floor. If you shoot directly, even if you fail, you have 1/3rd of a chance you still fail the roll. Not a big nerf for high BS gangs, a huge nerf to...
  7. A

    N18 New Rules Incoming

    Still available on the GW website. My friendly local gaming store had an order cap of 2 rulebooks on release, hopefully more to come in the future
  8. A

    N18 New Rules Incoming

    It could be that, but it could be they don't want heavy weapons to be worse than they are now without reworking weapons costs. Most of the heavy weapons are very expensive and/or not very cost effective, even if we add the suspensor cost, and many have a high reload value as well. In the early...
  9. A

    N18 New Rules Incoming

    But if they want to exclude the shooting double actions, they can't write ranged attack. You are presuming the card is supposed to be used to any ranged attack, but maybe it's not like that considering the current state of heavy weapons in N17, and that they altered the word "fighter" for...
  10. A

    N18 New Rules Incoming

    If you want them to write all of those action in the tactic card... Id say "move and shoot" includes both actions and it's affected to anything related to them. Being such restrictive as you way, only leave us the crew shooting their pistols then XD
  11. A

    N18 New Rules Incoming

    The change is about using "model" instead of "fighter" so it can be used on vehicles. I would say they don't want it to be used on heavy weapons because they have kept the shoot (basic) part. Considering many (most) heavy weapons are not that good, maybe this is totally intended.... Edit...
  12. A

    N18 Mounted / Seriously Injured

    African or european pigeon? :D
  13. A

    N18 Mounted / Seriously Injured

    I can understand the reasoning being restrictive with the wording, but it only leads us to non-intuitive results. The "knocked down" rule heavily implies you fall down (pinned) and get damage because of that. With such a restrictive RAW interpretation, as it has been discussed in this thread...
  14. A

    N18 Mounted / Seriously Injured

    1. They are down no matter what. It's like being seriously injured while having nerves of steel skill 2. Open to interpretation, we are playing that case as half of their move without mount because they couldn't stand up and ride the bike. But RAW, it could be half of their mounted movement...
  15. A

    N18 Lasting injury cost adjustment

    I´m all in to use house rules, and I understand why this is done. We sometimes don´t use the capture roll for the same reason, or rolling multiple injury dice for multiple skulls (we just use those when they happen on a weapon that makes damage 2 or higher on that roll). But the lasting...
  16. A

    N18 Badzone Lawtomata

    They missed the perfect moment in the Vault of Temenos book, 3-4 pages would have done it. That´s my main dissapointment from that book, and I hope they can introduce Badzone Enfrocer list in any book soon. (If the keep releasing more stuff for Ash Wastes after this campaign.)
  17. A

    N18 Lasting injury cost adjustment

    This is what Necromunda is about. It´s one of those few games in which your progress isn´t guaranteed, in fact you can go backwards. The lasting injuries not counting to rating is one of those effects, and in my opinion it fits perfectly to the theme. About bionics, these upgrades are there to...
  18. A

    N18 Ash Waste Nomads and Long Rifles

    I agree with your take on the infrasight and/or photo goggles not changing the use of long range modifiers when Visibility (x) is in play. But rules are not 100% clear and an FAQ would be more than welcome. On some battlereports are used the other way around (the excellent double skull...
  19. A

    N18 Nomad Ski Mantle - Hidden

    I don´t read that in the Ash wastes rulebook (p 77). The first paragraph says that "when making a ranged attack with a weapon that has the blast (x) trait, a model may target a point on the battlefield instead of an eligible target". The following bulletpoints on that page stablish how to do...
  20. A

    N18 Venators - 3'' move profile?

    I don't think they need inmunity to pinning, and I think they could be played with movement 3'. It's just they would be even more boring to play than they are now (small pun). More shooting, less fighting imo.