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    V3.0 Territories/Contacts, etc.

    The 2.0 document did something similar subbing in Contacts, and in an earlier proposal I drafted up a bunch of archeotech/xenos tech assets, all with identical benefits to the original territory but different fluff. When we get to territory for 3.0 I plan to suggest we include directions to do...
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    V3.0 Warband Creation Update

    @Tiny : Is your intent to cover all of the Noble factions within this category, or leave others (like the Planetary Governor's Court) for another category? I can see going either way, but as is, "Diplomatic Expeditions" implies it's limited to more mobile groups. Anyway, in a general "Diplomats...
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    Where do you guys source your bits?

    Yeah, I've never really used the clasps, just glued it and combined with other materials.
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    Where do you guys source your bits?

    The Maelstrom's Edge stuff isn't bad, but I'd go for the Pegasus Hobbies: Hexagon/Platformers/Syberclicks terrain. In the U.S., The Warstore has it cheap. Combined with some foam core and other random junk you can make a lot of terrain with just a few boxes. The Mantic Battlezones stuff is...
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    Successful Trades

    Great trade with @Outlaw Elvis. Fat scummer (the model, not any of you Yakkers) arrived well-packed and none the worse for wear after his trans-Atlantic jaunt.
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    Inquisimunda V3.0 - Community Edition - Another Trip into the Warp

    Generally, yeah. I'm still hoping to see the full rules at some point. I'd like to get a better idea of how armor is priced/balanced overall. Rather than making it more useful (ie. bonus/immunity vs. pinning as we've discussed) they seem to leave it as mostly garbage, but free or nearly so.
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    Inquisimunda V3.0 - Community Edition - Another Trip into the Warp

    I'm not sure about the other folks involved with the 3.0 update, but I for one am still waiting to see the full rulebook, if/when it ever becomes available electronically. Based on the add-on kill teams that GW has posted, I've got mixed feelings. The dumbed down campaign rules (income...
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    Where are the rules for Chaos Spawn?

    It's likely a leftover bit of text from an earlier version of the rules, but we've always just played it as applying to daemon-hosts, which in the Chaos Cult list can have up to 100 TG in mutations.
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    Which items are Exotic?

    Which version of the rules are you looking at? If v2.0, a reference to exotic weapons is probably meant to be "rare" instead.
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    Necromunda H: Van Saar, Escher, Msc. W: Various plastic crack

    The guy on the right in this picture? https://drive.google.com/file/d/0B-sxLSdANorIcm8xQ3Uxb1BZdms/view?usp=sharing Sure thing. PM me your address and I'll give you mine.
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    Necromunda Redemptionists kitbask

    The Bretonnians are pretty hard to come by these days. I'd think the Frostgrave Cultists (heads and bodies) would work well, along with the afore-mentioned Empire Flagellants, 40k Chaos Cultists and other odds and ends for weapons. The new Genestealer Cult Neophytes have fantastic shotguns...
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    Shadow War: Armageddon General Discussion

    Interesting change to ammo rolls -- they're now made on 2D6, with values ranging from 3+ for a lasgun to 7+ for a plasma gun. Was wondering why they'd bumped the price of lasguns up to 35 credits, but only failing ammo checks on double 1s might justify it. Not so sure about the inclusion of...
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    Status Report: Armageddon

    Hey all, Just wanted to break radio silence to let everyone know where things are at. 1) @Tiny has been busy in Real World land, as have several other contributors, creating the lull in new drafts and posts the past week or two. Everyone's still here, however, and committed, while watching...
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    Shadow War: Armageddon General Discussion

    I've seen a retailer list in a couple of places that says it's actually all three in the box.
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    D12 Rule Set

    To be perfectly honest, it's not something I have any interest in pursuing, and would be a game-breaker for me if incorporated into a core revision -- IMO, it's just not 'Munda without handfuls of d6s knocking around.
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    Shadow War: Armageddon General Discussion

    This looks to me like GW killing several birds with one stone: 1) Get rid of some inventory (scouts and old Ork Boyz) that is old (and therefore cheap) 2) Move some troops boxes (also mostly old and cheap) for other 40k factions - making money off models that normally might not sell that well...
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    Species question

    Generally, for the EoG edition and 2.0, "non-Astartes human" means plain vanilla human, no mutations, wyrd powers or abhumanity. If mutations are allowed, it will say "mutant" (and must also say Big Mutie for Big Muties to be allowed). "Wyrd" must be listed for psychic power levels to be...
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    Shadow War: Armageddon General Discussion

    https://www.warhammer-community.com/2017/03/14/new-game-announced-at-gama-trade-show/ Apparently described by one designer: "It's the old Necromunda ruleset to play with." And from GAMA via Dakka: Shadow War: Armageddon is the spiritual successor to Necromunda and due out VERY SOON. Comes in...
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    Weapons and Equipment Direction

    Cool. I've been a bit buried myself, but in the next day or two will add in some of the edits I proposed that seemed well-received, with suggested corrections from others, and try to mark the bits that still need tweaking to get to a consensus.
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    Complete nearly Necromunda Set

    Selling them as a lot ... I might list them for $2,000 and be prepared to take $1,500. That is, if you're interested in actually moving them quickly as a lot. You might be able to get a bit more by selling in smaller lots (by the gang, for instance) but the extra cash might not outweigh the...