Neat. Okay I think the next step Tiny would be for you to make a new Community Edition thread so you have control over the first post. I can then sticky yours and unsticky this one.
Erh.. I'm pretty much out of the game now lads for the foreseeable future and won't be able to commit to anything.
Until somebody can commit to updating the NCE I guess it would still be useful to have some place to readily compile known issues, typos, etc. Perhaps a public Google Doc?
Huh wow, completely slipped my mind that this needs uploading.
Balance-wise I can't say I have an issue with demolition being the safe option, and the lack of an ammo roll does conform with HtH attacks not requiring them. I do agree with your previous post though.
I'll just grab some grub and...
The issue with including captives in upkeep is you have the oddity of outlaw captives potentially starving to death. The simplicity is nice but I'm not adverse to treating 'missing' and 'captured' differently for upkeep purposes now that their effects are explained in the relevant income...
Huh yeah. The hired gun's Hire Fee section does already state that they don't have to be paid if they were forced to miss the game, so I'm thinking the best way to clear it up is to add a similar sentence to the Collecting Income and So Many Mouths To Feed sections and remove the 'upkeep'...
Okay folks.. after the current update I'm going to be taking a perhaps permanent hiatus from NCE duties. I absolutely don't have the free time I once had which isn't going to change any time soon, and what little Necro time I do have I'm rather looking forward to exploring the newest incarnation...
You can temporarily download the updated rulebooks here (NCE, OCE) if you want to have a look over the wording of changes. Final version will be uploaded to the vault on 1st Jan.
And the proposed changes have been updated.
Yeah as a last resort I would think you could use them all as 'counts as'. Even the combi plasma-stub you could just count it as a separate plasma pistol / stub gun. Shock whip could be a shock maul, etc.
I think you could do some interesting things with them as new gear though. For example the...
Hm.. yeah I'm not so sure using something like "closest position" is feasible given it then just begs the question of the route of the move (e.g. will he jump off a ledge?) The official rules are very vague but they seem to leave a fair bit of allowance for exactly where the fighter must run to...
Hm.. I think in the long-term I'd favour separating the forums in that way. I assume the vast majority are going to switch over to N17 at some point (we're waiting for the outlander rules before we fully switch). Once the Legacy forums slow right down you can then merge those into a single forum...
I'm guessing those rules are intended mostly for the one-off Mortalis games, hence why they don't have all his kit and seem a bit weak for a bounty hunter and for his cost. Perhaps in the next supplement he'll be back as a beefed up special character which could be alternately used as a generic...
I think the Yaktribe reference was when he was talking about looking forward to seeing what new stuff the community can come up.
Some other bits and bobs not mentioned yet, from memory...
- A Lord of the Spire scenario is finished which might be in a White Dwarf.
- Talked about working on a...
Yeah it's so it follows the conventions of basic actions, otherwise I imagine it's just going to cause further confusion if it's treated as some sort of quasi hth combat (e.g. can I use Hurl Opponent on this water still?)
Okay, so it appears N17 doesn't strictly have a hiding mechanic as such. The way it works is that if a fighter is Prone and is in at least partial cover from the perspective of the shooter then he cannot be targeted. Pinned and down fighters count as Prone and there's a special action called...
Looting the caravan is D6 + the number of fighters you get off the board, so you only need to get 1 fighter through for a 1/3 chance of 3D6x5 credits. I guess I wouldn't mind maybe playing around with the higher rolls so there's more granularity up there (and/or making more of them based on the...
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