Search results

  1. JawRippa

    N18 Sustaining Wyrd powers with continuous effect

    A question: on 75 page in 2018 rulebook it says that you have to do a Maintain control action, otherwise Continuous power expires at the start of your activation. However, Maintain control action on the same page states that a Continuous effect expires at the end of the fighter's activation if...
  2. JawRippa

    N18 Balancing scenarios with crews of different rating.

    This is more of a theorycrafting and thinking out loud rather than a properly written and set suggestion, so bear with me. Let's say that you have a scenario which deploys D3+5 fighters for both players. What if one player gets to randomly include his leader and a few champions, while the other...
  3. JawRippa

    N18 How do protective fields work?

    I always was wondering how do fields such as refractor work lorewise? Can they protect you from someone stabbing you? For example fields like ork force fields protect against shooting, but not against melee. Kinetic dome, a psyker power from Dark heresy games allows enemies to pass through, but...
  4. JawRippa

    N18 Double Nerve test from melee kills?

    The nerve test is taken when a fighter is seriously injured or taken OOA. So, does this mean RAW that when I charge, seriously injure and coup de grace a fighter, someone nearby has to basically pass two nerve tests in a row? Seems unintentional given that killing someone instantly with OOA...
  5. JawRippa

    Goliath with carapace?

    I want to make a WYSIWIG leader in carapace armour. Anyone could recommend a good, fitting torso? Goliaths are pretty chunky boys!
  6. JawRippa

    N18 Merging excess melee weapons

    I was wondering if anyone else had a similar idea of shortening the list of melee weapons by merging excessive options into each other. Do we need stats for rock saw, rock drill and rock cutter? Is brute cleaver really that different from an axe? Why Renderizer is different from two-handed axe...
  7. JawRippa

    N18 Can't put a model next to an enemy after a charge.

    I had these situations occur in my last game: a charging fighter has sufficient move to climb up the wall into a window with an enemy shooter behind it, however you can't physically place a model, since the enemy base occupies all the space behind window. It is impossible to put your mini on the...
  8. JawRippa

    N18 Crawl - counter to high BS?

    During discussion of House Artificier came up a discussion of how high ballistic skill can be supposedly countered by crawling through the battlefield while prone. This topic has sparkled my interest to the point of wanting to make a separate thread (to avoid derailing original thread). First...
  9. JawRippa

    N18 Initiative used for escaping pinning?

    Do you think that the modern game would break if recovering from pinned state using initiative, while there are standing fighters nearby, was a thing? This is a reworked rule from older version to fit into alternative activation system. If a model has at least one other model from the gang...
  10. JawRippa

    N18 Time to fix blasts! (houserule)

    Edited! Updated #1 and #4 for clarity. Added #5,#6 and #7 suggestions. #2 and #3 are removed into spoiler since they proved to be less popular. 1.1). Targetting ground with blast is prohibitted. Instead you target fighters as normal, following rules for target priority (switching to closer...
  11. JawRippa

    N18 Underhive Ruleset - when "Beta" is better than the final product?

    I was looking through my starter box ruleset and comparing it to N18 core rulebook wondering if I had a fever dream in which I was reading that you could pass through fighters in Underhive ruleset, or if it was actually true. Shockingly, Underhive ruleset is a lot more solid that what we have...
  12. JawRippa

    N18 Advancement system: new and old

    I propose discussing and comparing new or advancement systems and promotions here. If you have some houserules regarding those, make sure to post them here! I think that current advancement system has a fatal flaw: additional costs add up quickly which results in "gang bloat" (when you inflate...
  13. JawRippa

    N18 Downscaling leading gangs for an abritrator

    A question for arbitrators - if you find that one of the gangs has accumulated too much of wealth too quickly compared to other gangs, how do you approach reducing their total wealth?
  14. JawRippa

    N18 Poll: Backup weapons

    Narratively it makes sense for gangers to have back up guns or melee weapons, but are they really needed? Do you often get to a point in battle when your special or heavy guns run out and the battle hasn't been decided yet, so a sidearm can make a difference? I want you to answer the question...
  15. JawRippa

    Rules suggestions - Bottle tests

    A separate thread for suggestion on Bottle tests clarifications or changes.
  16. JawRippa

    N18 Alternating attacks homerule

    Hello! Imagine that we are in an ideal world where charging into close combat in modern Necromunda is a doable thing even without usage of overseer, tactics and other fighter-flinging tricks (and usage of those is restricted). So, fighters make it into close combat but there is a problem...
  17. JawRippa

    N18 Milder Lasting Injury table

    I'm not a huge fan of most results on Lasting Injury table leading to "Goes into recovery". In my upcomming campaign I wanted to use this Lasting Injury table. Going to doc sends the fighter into recovery like usual. What do you think?
  18. JawRippa

    N18 Using "Take Cover"

    I've read this article on Goonhammer and it got me thinking. Am I using "Take Cover" action wrong, or does the article overvalue it too much? I don't get the point of "Take Cover" action as a mainstay tactic. It has its uses, but they are a lot more niche in my opinion. What is the point of...
  19. JawRippa

    N18 Reputation as alternative currency?

    I do understand that current Necromunda is already oversaturated with barely working mechanics, what I'm about to discuss is pure theorycrafting for houserules. What uses can you think for Reputation? I think that spending rep represents the gang in question using their connections and favors...
  20. JawRippa

    N18 A better Melee system?

    Personally I don't find the current melee system fun. It is pretty much decided by whoever charges or fights first. A skilled fighter with high weapon skill, decent number attacks and good initiative has the same chance to get shanked by a charging juve as an unarmed unskilled ganger. And when a...