Ok so this is a first pass summary of the survey results.
I've compiled some charts and commentary in the linked Word document.
There is a lot more I could do with the data set and I still need to go through the house rule submissions that people sent us.
However I felt it best that we all...
As you may or may not be aware there is an effort underway to develope a Yaltribe Community Edition of the Necromunda Underhive rules.
This builds on the foundations of the YAQ as well as several sets of house rules that have been shared by members in these forums over the...
I asked a few questions of my local group with regards to some issues that have been discussed in the various threads.
This was an attempt to get outside the bubble of the forum and see what others think.
To be clear these were all asked in isolation (i.e. just consider the question and not...
Right as promised here are the results of some of the proposed changes to close combat.
These have all been applied to the scenario of an Escher Juve equipped with a Stilletto Knife and an Auto Pistol charging a Goliath Leader, equipped with furnace plate.
Note I've only considered the weapons...
Warning this will get a little Maths heavy.
Link to the data set.
Changing the rapid fire mechanics to rolling the ammo dice first and making that number of shots will result in reasonable increase in...
Above is a set of custom rules I'm proposing our group (Bristol Necromunda) used in our next campaign (modified Law & Misrule).
It's taken into account several aspects of the game we as a group have wanted to...
As mentioned in another topic I thought I would have a stab at this.
Here's a table showing my working on the Pyromantic Conclave as an example.
The methodology is pretty crude but I think it has merit.
The main reason for this is to take into account the benefit of having a guild allied crew...
I really want to like the scenarios that involve Sentries, but as is they are a horrible game for the defenders to play through, with everything stacked against them.
Therefore I have some up with the following house rules to try and make the scenarios more balanced, as well as encouraging the...
So there has been a number of topics about the changes to bottling from the N17 to the N18 rules.
The main change is as follows:
Reinforcements do not count towards the gang size when determining if you bottle. You always use the starting number of models as the number you are testing against...
Rogue Traders update
I've tried to keep this simple, just bringing it in line cost wise with the rest of the gangs.
Here it is:
Unless mentioned everything else currently there remains the same:
Free Hired Gun: I think this should be changed to -30TG off the cost of the first hired gun...
Ok as promised here's the thread:
Please comment on what I give below. I've tried to keep the changes to a minimum.
To a certain extent the one thing missing from this list is the equipment that the various 'races' get access too. I will add these lists when the equipment lists has been...