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  1. CaptnM

    N18 Helot Cult - on the right lines?

    I built a Helot Gang from the Blackstone Fortress set too, but after deciding to lead a Venator Gang in our local campaign instead, I gave the Cultists to a friend, so he could participate in the campaign as well. I still do the bookkeeping on Yaktribes, and the guy playing the gang and I have...
  2. CaptnM

    N18 Equipment for Death Maidens

    Death Maidens require some good planning ahead of the game / campaign and build them accordingly to play them at their most effective level. The obvious choice is to make use of their Toxic Blood which has great synergies with the Eschers' signature Toxin toys, and Chem Synths. Essentially, I...
  3. CaptnM

    N18 Jotunn H-grade servitor Ogryn loadout

    In both cases, and in case of the storm welder as well, the HoC and HoB entries say "may replace one of their Augmentic fists with X" with a seperate entry per weapon change. Since the big guy has two of them, your loadout option 'd be the following: Augmentic fist & Storm Welder Augmentic fist...
  4. CaptnM

    Necromunda Back to Necromunda

    Just like @Jacob Dryearth I followed a link here for the female Cawdor and found a trove of great minis. Thanks for sharing and keep up the good work. I particularly like the red Eschers. :)
  5. CaptnM

    Necromunda Ivan’s Necromunda/Kill Team Painting & Modelling

    Fantastic work on your gang, @Crazy Ivan Re Killteam: Marines followed by Chaos Marines for that classic old setup of Order vs Chaos, then some Xenos. Unless you don't feel like painting blue minis.
  6. CaptnM

    N18 House of Iron (General discussion)

    As far as I know, you are mistaken there. In Gangs of the Underhive, non-versatile melee weapons list E as L range, versatile weapons list E as S range and L noting the X'' inches for versatile. I reckon you're onto something there, even tho' RAW (GotU pg 137) Suspensors only work for ranged...
  7. CaptnM

    N18 House of Iron (General discussion)

    This would totally make sense, since the model is designed that way. Ah, I kinda missed that point, great tactic indeed. Given that real melee combat is most likely more dynamic the static way we place our minis, I 'm fine with the hammer not having reckless. We can assume that the...
  8. CaptnM

    N18 House of Iron (General discussion)

    They are Orlock Prospects (see the link to WH community @Crazy Ivan shared), a.k.a. special Juves like Forge-Born and Wyld Runners. Following the current design, I guess they will have the upgrade option to get promoted to Champions during downtime, maybe they can become either a regular...
  9. CaptnM

    N18 Milder Lasting Injury table

    Awesome! Maybe I will talk to my campaign arbitrator if we should allow for some tweaks here too.
  10. CaptnM

    N18 Milder Lasting Injury table

    Reducing Recovery to a WP check sounds like a good alternative, but requires a bit bookkeeping, and the additional vunerability might factor in here. But it can work well especially if you have players who can't play that often and whose models would be stuck in recovery longer than those of...
  11. CaptnM

    N18 House of Blades (General discussion)

    Fluff and optimisation should not be mutually exclusive - it works well for CGC with their over the top melee selection. Extending this reasoning to prospects, I 'd say this is why GW needed to fill the niche between basic Juve and a specialist Juve with more options, through the "House of X"...
  12. CaptnM

    scenery

    If talking GW official terrain, there is plenty to choose from, but the terrain fits your killteam's style, it's even better. So, it depends if your Killteam is one aggressively deployed against the AdMech's many enemies as an expeditionary force, a reclamation team hunting relics (or heretics)...
  13. CaptnM

    N18 House of Blades (General discussion)

    It is indeed murky, but I think we should not think of these questions as bigger issues than they actually are. After all, in case of Forge-Born, Death Maidens and Wyld Runners, it's close combat weapons and pistols, and Stimmers can add heavy weapons to that list. And the Champion are kinda...
  14. CaptnM

    N18 House of Blades (General discussion)

    Thanks, I 'll probably edit my post accordingly later on. :) I think that it actually works okay-ish, since they serve different purposes and add a little more to the house's unique style - even if all future "House of X " books follow the extra champion & extra juve design mechanic. Also...
  15. CaptnM

    N18 House of Blades (General discussion)

    One of my initial impressions and reactions was similar, as I think that Wyld Runners and Little Sisters should swap their Strength scores - S2 on the Little Sisters and S3 on the Wyld Runner would make more sense to me. It would also be more in line with their cost (as the Wyld Runner is closer...
  16. CaptnM

    N18 A New FAQ

    Thanks for sharing! Pity, they didn't get the Power Knife right (again) AND omit the Power Axe in HoB. I like the style of the Escher axe. :) At least the cost thing with the Phyrr Cats has been solved, and Boltguns have been brought back in line with the statline in the rulebook. Still feels...
  17. CaptnM

    N18 Gene-Smithing

    Re: Tyrant's Pride: Maybe it is just a psychological condition built into some Natborn that they don't play well with others, even in an already highly competitive environment like House Goliath? Judging from some folks met in real life I do think that feasible. It doesn't make for a great gang...
  18. CaptnM

    N18 House of Blades (General discussion)

    True that! 😂🤣😂 Then again, maybe it is but a fart of truely epic proportions?
  19. CaptnM

    N18 House of Blades (General discussion)

    Judging from the ruling on Twin Guns Blazing for attacking with 2 pistols in the errata, I 'd go with attacks generated by the same action are simultaneous and not sequential, even if rolled after another, unless one attack/hit/wound/injury roll is required for a second attack conferred by a...
  20. CaptnM

    N18 Gene-Smithing

    Awesome suggestions, @Unslain & @Sump Duck! :D Do I recall correctly, that Unborn pick any skill set as a primary skill? That 'd mean I could use savant skills to creat specialist grots. E.g. I could spec the Grot Unborn Proto-Goliath Forgeborn even further with Savant skills once they gain XP...