I know there's the Rebel Grots but recently I've had an idea of using a Slaver as a Nob, Spannerz as Spannerz, Yoofs as drivers (what self respecting ork would want to be part of a grot mob) and having a Grots as the core of the mob.
Anyone done this before?
Any special rules/house rules you...
Contemplating a small Chaos Dwarf warband.
Tried googling for examples of what one looks like however no luck.
Has anyone ever seen one/converted one?
Or any suggestions of a goos model, basically want a small gaol cell on wheels?
I'm wanting to introduce two friends to tabletop gaming and they like the setting of Mordheim.
Both enjoy the idea of warbands that use a lot of magic.
What would your suggestion be for the most balanced magic based warbands?
Playing around with a Night Goblin list. When it comes to retaining a Troll in the warband, if I don't pay the 15gc per game/sacrifice 2 goblins do I need to re-hire at 200gc for the following games, or can I coax the troll back with 15gc/sacrifice 2 goblins?
Apologies if it's been done before.
Are there any rule systems in place for a Warhammer Quest style tunnel system for Mordheim in place at the moment?
I'm keen to develop some close quarters gameplay for Mordheim.
Long story short:
- saw a Goblin Doomdiver, noticed how easily it'd convert into a Batman style miniature.
- naturally someone has already done the conversion.
I'm still keen to make the conversion & make it into a random NPC that turns up and causes chaos/hilarity.
So, onto stats:
M WS BS S T...
Has anyone used the custom clan traits for gorkamorka?
Ive got a potential group of 6 players for an upcoming campaign and curious if the various traits for Blood Axes (my favourite clan), Goffs, Evil Sunz etc add to the game or make it more unbalanced.