I do. It is not a simple system to understand and the books are not intuitive. There is something of an 80's RPG about them, there are a lot of tables. Once you've figured it out it has a great flow and if you approach with the right mindset is very rewarding. This is Ed's YT channel, not much...
The later versions of FNG from Two Hour Wargames had semi autonomous enemy PEFs (possible enemy force) that functioned a little like blips from Space Hulk. I'm not saying I called in an airstrike on a water buffalo once, but if I did, it was nothing compared to the warcrimes committed by other...
I agree with the troll, probably best as a supplement. I think this mostly because you can commit to it better and have scenarios built around the concept. Rolling road and trying to job lorries/trains/post office vans.
I'd actually guess that the book would be pretty cheap as the models are where they are going to get their money back. I bought the terrain at a fraction of what GW are now selling it at in individual boxes.
I have 2 of the old ones built out to sub assemblies but I've given them servitor drivers and I'm attaching some 3d printed industrial gear to turn them into forklifts. I could see military ones guarding the ash gates but that's about it.
I hate using GS. Brown and grey putties are much more versatile and easier to use. You've done a good job though, I never thought of mixing it with Milliput.
I have to agree with @Ardavion I don't like it and it makes no sense. It's too big and slow for what was being pitched as vehicular game and if it ever steps off solid rock it's going to sink.
Yeah I know that pain well. I was thinking more about the mid range of companies like Mantic or Warlord but I don't know them personally so can't speak about if they'd be interested or not. For something historical like Bolt Action it would actually make a lot of sense to have STLs for weird and...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.