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  1. Mad_Scientist

    ORB-ish: 6 Juve Campaign - 1 player

    Oh, so if they only have one wound experience is only awarded for that wound. Make's sense.
  2. Mad_Scientist

    ORB-ish: 6 Juve Campaign - 1 player

    Just had a look and a big yes. Since exp is gained through wounding hits, it means they get a lot through h-t-h and few through shooting. The Delaque had shot up four brackets after the last game.
  3. Mad_Scientist

    ORB-ish: 6 Juve Campaign - 1 player

    I have not, but I'll take a look at those. :)
  4. Mad_Scientist

    ORB-ish: 6 Juve Campaign - 1 player

    Battle Report: I rolled and came up with this order: Cawdor, Escher, Delaque, Goliath, Orlock, Vann Sarr For this game I separated the turns so that move/shoot/combat/recovery phases happen within one models turn. I think from now on it's best to stagger the moves, so that each model...
  5. Mad_Scientist

    Pacifists!!!

    I'm still playing with this idea. Another brainstorm: It operates likes a normal gang (territories, etc.), but represents some monks with their followers. The followers are like normal gangers/juves, but as they advance they are taught more pacifist fighting techniques, and they don't have to...
  6. Mad_Scientist

    ORB-ish: 6 Juve Campaign - 1 player

    I've been out of the loop lately, but back on it. I've played another game, which I'll report on soon. Here's the link so you can see each one, fully updated: http://necromunda.yaktribe.org/gang/view/16347/6+Juve+Campaign I looked on Wikipedia and found some punk rocker names: Hoxton Hellfry...
  7. Mad_Scientist

    Bug Ganger types

    Okay, thanks muchly. :)
  8. Mad_Scientist

    Bug Ganger types

    Okay, thanks. Next question. How do I create custom ganger type?
  9. Mad_Scientist

    Bug Ganger types

    I'm trying to create a gang sheet for my 6 Juve Campaign, and I'm using the custom one. I enter the name and click the tick, but then it says to select ganger type, which there are none of, so I can't enter them. Is this a bug or is there a way of customising that? Thanks.
  10. Mad_Scientist

    ORB-ish: 6 Juve Campaign - 1 player

    So, a mini-battle report: I rolled for the placement and game order: Escher, Cawdor, Orlock, Goliath, Vann Sarr. The Delaque rolling "dead" in the previous game couldn't join, he's in a vat being regenerated for the next game. Cawdor and Orlock, having had a head wound in the previous game...
  11. Mad_Scientist

    ORB-ish: 6 Juve Campaign - 1 player

    Not a bad idea, hey yeah, I'll make notes next time and maybe some picces. Next time I'm going to stagger the turns a bit. Instead of each model takes their turn... Cawdor (move-shoot-fight-recover) Orlock (move-shoot-fight-recover) Escher (move-shoot-fight-recover).... and so on I think I...
  12. Mad_Scientist

    What's on your mind?

    You want to refresh yourself for the rules of frenzy and stupidity, but the adobe reader isn't working properly and you get really annoyed 'cos you can't read anything, and you suddenly realise you have found what you wanted: your own frenzy at the stupidity of the computer.
  13. Mad_Scientist

    ORB-ish: 6 Juve Campaign - 1 player

    I'll give the booby trap/weapon chaches a go. Should make it interesting. It's a bit like the Hunger Games I've just realised.
  14. Mad_Scientist

    ORB-ish: 6 Juve Campaign - 1 player

    I've just played a mini game with only six juves, one from each house. On my own, but it's worth it for a quick stroll down memory lane. I took four models that belong to an (unknown) miniatures game, a dwarf, a Celtic warrior-priest and two big wolf-men creatures, plus two little otter statues...
  15. Mad_Scientist

    GorkaMorka Brewhouse Bash

    I remember this! Didn't it come in WD? Never played it but I wanted to. Would be quite appropriate to fit this as a scenario into Gorka or Necro - if it hasn't been done already.
  16. Mad_Scientist

    Lack of earnings with Ash Waste Nomads

    Between spammy and pillaging I'm getting visions of Monty Python viking's: spam, spam, spam, spam XD
  17. Mad_Scientist

    NCE Community Edition

    Just downloaded it. Don't think I'll be playing (for the forseeable future), but it's nice to take a stroll down memory lane (and observe the differences).
  18. Mad_Scientist

    Pacifists!!!

    Yes, make them completely pacifstic and legal in terms of fluff just wouldn't work. Got to find a compromise. :)
  19. Mad_Scientist

    Pacifists!!!

    Something like that. I'm going to have to download the rules to really be able to work out the details (probably ORB and then go from there), but they're beginning to take shape.
  20. Mad_Scientist

    Pacifists!!!

    That's the bit that challenges my idea, and I can come up with a few options. - complete pacifism, including alien species - selective pacifism/collaborators - (pure) human-only pacifism The first one would mean that the Pacifists would have to be outlawed from the beginning or with a...