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  1. Flashard

    N18 Palanites - House Rules limiting the effectiveness of blast?

    Thanks folks. My thoughts entirely really. I accept the ruling affects every gang but not every gang is crowd control based, fairly heavily reliant of blast and with a limited armoury to boot, even though it's strong in the early stages, they can plateau fast if you're not careful and...
  2. Flashard

    N18 Palanites - House Rules limiting the effectiveness of blast?

    Just wondering, given the comments I've seen about how overly effective blast can be, with the various house rule options limiting its effectiveness, do such rules unfairly impact some gangs more than others? I'm thinking about Palanites mainly. Being a Crowd Control gang (not shooting and...
  3. Flashard

    Bug Enforcers - Telescopic Sight not showing up under equipment

    Might be something I've not understood about rules interaction somewhere along the line but, regardless of which gang member I select, the Telescopic Sight doesn't show up under Equipment (nor anywhere else)? Or is it because something else needs to be fitted first as pre-requisite?
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  6. Flashard

    Bug Trait does not fit on Cards when viewing / printing?

    @CaptainDangerous Just FYI (was going to tag this onto my reply about the Blast (*) thread but thought it might get missed). When selecting Concussion Carbine under Enforcers it has the "'Blast (3), Knock Back, Concussion, Sesmic" traits. They show up on the gang view where the 'cards' are all...
  7. Flashard

    Bug Smoke grenades wrongly listed as 'Blast (3")' in gang builder.

    Thanks both for the super-fast fix.
  8. Flashard

    N18 Confused over the addition of Blast (*) to Smoke Grenades and GL Smoke Grenades

    @Unslain Will check shortly but I reported as a bug yesterday and @CaptainDangerous I think was trying to get @Malo to look at it. Maybe it's been fixed now to read (*). Update: Yep now showing as Blast (*) for me too. Thanks Yaktribe team for the fast fix.
  9. Flashard

    N18 Confused over the addition of Blast (*) to Smoke Grenades and GL Smoke Grenades

    It's sure a hell of a lot more confusing than it should have been. Would have been better if they'd just written what they meant rather than introduce a random symbol with no indication of what it means.
  10. Flashard

    N18 Confused over the addition of Blast (*) to Smoke Grenades and GL Smoke Grenades

    I think they just wanted to give Smoke the Blast traits which it never had before and didn't want to confuse it maybe? If it hits you place the 5" smoke marker down. If it misses you scatter and then place the 5".
  11. Flashard

    N18 Confused over the addition of Blast (*) to Smoke Grenades and GL Smoke Grenades

    The difference is that gas always had the Blast 3" So it hits and that 3" is its area of effect. Smoke never had Blast before so if it missed it it disappeared. Now, because it has Blast it will scatter if it misses and only then (or if it hits directly) do you but down the 5" smoke marker...
  12. Flashard

    N18 Confused over the addition of Blast (*) to Smoke Grenades and GL Smoke Grenades

    I think that the reason they added (*) was to mean that the template measurement that would normally go in there for a blast weapon wasn't needed because it doesn't actually hit models or pin anyone so there's no template to use for determining where it hits. They just wanted to give it the...
  13. Flashard

    Bug Smoke grenades wrongly listed as 'Blast (3")' in gang builder.

    If it showed up as Blast (*) no problem, but when building a gang list in the Underhive Tools when you add Smoke Grenades to a gang member it wrongly lists them as Blast (3"). Blast (3") is not Blast (*). That's the point. The other options were merely given as alternatives in case some...
  14. Flashard

    Bug Smoke grenades wrongly listed as 'Blast (3")' in gang builder.

    Just been playing around with various Enforcer lists and for both hand grenades and grenade launcher smoke grenades they show as Blast (3). In the FAQ they were given Blast (*) meaning they actually use no template as they do not 'hit' figures or pin. The FAQ merely gave them Blast traits a)...
  15. Flashard

    N18 Confused over the addition of Blast (*) to Smoke Grenades and GL Smoke Grenades

    Got it I think. (*) is not supposed to be a variable value, it's NO value as in (N/A) or (-) meaning the grenades get the Blast traits a) Ignore target priority b) Scatter if miss but do not get a hit template as they do not hit or pin anything so you just then place the 5" template to mark...
  16. Flashard

    N18 Confused over the addition of Blast (*) to Smoke Grenades and GL Smoke Grenades

    The latest FAQ adds Blast (*) to smoke grenades and grenade launcher smoke grenades. When building an Enforcer list in Yaktribe they show as Blast 3. I'm trying to figure where 3" is coming from as they are listed as 5" templates under Smoke. Also trying to figure out, if it's right, how do...
  17. Flashard

    N18 First build attempt: Enforcers

    For what it's worth the options I built from the Palanite Enforcer box were: 3 x Bolter (1 as a Captain) 2 x Shotgun 2 x Concussion Carbine (one holding a stave and the other a stub gun) 1 x Sniper 2 x Pistol I'll likely pick up another box of enforcers to build another bolter or two, another...
  18. Flashard

    N18 First build attempt: Enforcers

    @Haematic LOL, welcome, hope it work out for you, let me know if you get to trial it before I do. My only concern with the list is that I have no smoke either by way of hand grenade or GL. I was tempted to drop the Concussion Carbine to give me another 30 points to equip smoke grenades x 2 and...
  19. Flashard

    N18 First build attempt: Enforcers

    Even did them a swanky Gang Image banner, blowed if I can work out the voodoo needed to get it to display other than mega-zoomed in of the SWAT logo in Campaign View.
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