So Im thinking of running a skirmish multiplayer scenario this summer.
The main idea is that the palatine enforcers of precinct 95 gets attacked by a coalition of other housegangs.
So here is my ideas. Note its not done yet.
This scenario uses a 6x4' table and the terrain is...
So I went over the rules for the different types of enforcer armour and became a bit confused.
Hardened Flak cost 20 and is a normal flak with the per that it reduce pen by 1 to a minimum of 1.
Now the enforcers gets a armoured undersuit as well. So you start with a 5+ save 4+ if its blasts...
I know there is a post about Cawdor Polearms but I have a problem with the Versatile trait in general.
1. It use Bs for a melee weapon
2. There is little to none benefit of "shooting" once at an opponent 2-3" away. You either move away, charge or shoot from a distance.
So here is what I have...
So after a long campain that is comming to a close soon here are my new Redemtionistgang. Switching from Delaque this will be really different since redemptionist really like short firerange weapons and melee...and are as subtle as an elefant in a ballroom.
Here is the first pic of them...
Since I dont have the skills of paiting like @SirFrog I sent my lovley Delaque Gang The Saints to be painted by a good friend of mine.
Still I would like to show them off and also get some CnC on them for my firend.
There are a few small bits missing due to shipping and I havent put them...
As it s now me and my group thinks that the conversion rule that redemtionists hace are to powerfull.
That said we all thinks its a cool rule. So here is my ide how to expand it.
Each gangmember gets a + mod thats is his exp/100 round down. I.e. a member wirh 205 exp gains a +2 mod.