There are acually 3 keeps but you only need to destroy the inner keep to win. However I did my math wrong. It should be D3+1 Bomb token per attacking gang.
QUOTE="Scabs, post: 228322, member: 8662"]
I like strongpoint weapons. OK, I think I do. If they can't be neutralized, they are gonna be a...
So Im thinking of running a skirmish multiplayer scenario this summer.
The main idea is that the palatine enforcers of precinct 95 gets attacked by a coalition of other housegangs.
So here is my ideas. Note its not done yet.
This scenario uses a 6x4' table and the terrain is...
So I went over the rules for the different types of enforcer armour and became a bit confused.
Hardened Flak cost 20 and is a normal flak with the per that it reduce pen by 1 to a minimum of 1.
Now the enforcers gets a armoured undersuit as well. So you start with a 5+ save 4+ if its blasts...
So what do you think about the Gravgun?
Imo its better then plasma in the way it both have quite a punch and area control regardless if you hurt the target.
Thinking combining that with Fast Shot to get a support area deny
My 2 creds on the current state of Necromunda.
Its improving. I never had any real issues with the gang war books. Mostly becouse my gaming group agreed on whats "canon" rules and whats not.
The core mechanics are solid. The only thing I really missed was an advanced campain mode and with the...