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  1. Mad Dog Tannen

    N18 Keeping creds spare

    I wonder if anyone has some thoughts on this; I'm creating a gang for a one day New-Necromunda event where I'll be playing in probably three games at most (it's a mini campaign, as I understand it, so there will be oppotunities to buy new things and hire scum). Is there any reason to keep any...
  2. Mad Dog Tannen

    Rules question: Overwatch...

    "Any" does not mean "multiple". "Any" is used because any model could potentially be a target and it doesn't have to be the first one you see either. Of course it's clear. You have to be a complete idiot to not know what it means (or trying, as your group is, to break the rules). You get one...
  3. Mad Dog Tannen

    Ways of dealing with models missing games.

    That's the first piece of actually useful advice, thanks. :) Although I'll play this mission against whoever else is willing to give it a go. I will not play against the Orks again until my team is much more advanced with at least some chance at taking a few out. Its a shame really as the Ork...
  4. Mad Dog Tannen

    Ways of dealing with models missing games.

    Yeah, I spent the first 200 creds on more cultists! Mainly to boost the low numbers and increase my break point (not that it helped). My leader has +1 BS, thats it so far. This is a new team, wishing I'd started with them now, rather than wasting 3 games with the genestealer cult. :/ The board...
  5. Mad Dog Tannen

    Struggling against Orks

    That essentially confirms my experiences playing against them. I was using genestealer cult first (completely useless) and then Chaos (who latest slightly longer, until the orks got into close combat). Genestealer Cult, being rubbish at combat and average shooters (with largely ineffective...
  6. Mad Dog Tannen

    Ways of dealing with models missing games.

    The team is; Champion (bolter, powersword) Gunner (autocannon, bolter, photovisor) Marine (bolter): Miss next game Marine (bolter): Miss next game 4x cultists (autoguns): 1 captured We were in the early days of a campaign. But I always spend the one cache I get for losing on more men and...
  7. Mad Dog Tannen

    Struggling against Orks

    I'd like to know people's experiences facing Orks. I've fought against them a few times and lost every game. They're just too tough and too many. And because they favour close combat, they just stay mostly out of sight until they can charge you. :/ And worse still, they can take a spec ops...
  8. Mad Dog Tannen

    Ways of dealing with models missing games.

    So I've just played the second game with my Chaos team (which the Orks won, again...) and I've now got two Chaos marines that took a serious injury and must miss the next game and one cultist that's got himself captured. :/ So out of a roster of 8, I'll only be able to field 5 in the next game...
  9. Mad Dog Tannen

    Help me make a Genstealer cult warband

    Since I have Genestealer Cult for 40k, Ive been using the models for both Necromunda (as a "mining guild gang", using van saar rules) and for Shadow War Armageddon. My SWA team started out like this: Leader - Bolt pistol, chainsword Heavy - Stubber, Autogun Heavy - Grenade Launcher (frag&krak)...
  10. Mad Dog Tannen

    Size of your gangs

    We all have our own views on what Necromunda is to us, and we all enjoy Necromunda in our own subtly different ways, and that's just how it should be. :) But what you've said there is exactly my point. Necromunda is (supposed to be) a story driven, narrative game. A large part of the fun is in...
  11. Mad Dog Tannen

    Size of your gangs

    We're also keeping to the six house gangs for now as well! Many of the 'other' gang types are very unbalanced for one reason or another, or are frankly ridiculous (Genestealer cults...?!). Although, Scavvies and Ratskins have their own disadvantages anyway. But gangs like Spyrers and Enforcers...
  12. Mad Dog Tannen

    New Orlock Gang - need Advice

    I like it, for the most part. Looks like a perfectly good starter gang. The only thing I would do is ditch the frag grenades. Mostly personal preference, but I don't find them that effective and without armourers they're quite likely to blow up in your face. The only other thing I'd say really...
  13. Mad Dog Tannen

    Size of your gangs

    Our campaign house rules only allow gangs to field a maximum of 12 models in a game, but your roster can have more than this. You still pay upkeep for all your fighters though, so it doesn't make economic sense to have huge gangs in our campaign. It's better to maintain a smaller, more finely...
  14. Mad Dog Tannen

    Weapon Sprues

    Probably frowned on by some, but I mould and cast weapons for projects such as my Necromunda models. I usually have at least one example of a weapon I need lots of (chainswords or autopistols, for instance), lying around in my bits boxes, but if not I buy or borrow one from a friend (like I did...
  15. Mad Dog Tannen

    Some Necromunda conversions

    I've also used this recently: http://www.ebay.co.uk/itm/Aluminium-Modelling-Mesh-Fine-Medium-And-Coarse-Appox-25cm-By-20cm-Sheets-/140804803235?var=440070719999&hash=item20c89ecaa3 The coarse (ie. big holes) mesh makes even better fences than the car repair mesh! And is much cheaper when buying...
  16. Mad Dog Tannen

    Communication in the Underhive

    While writing scenarios for our campaign, I've been thinking a lot about how things work in the underhive on a day to day basis. Communication was one of those things; what methods and technologies might there be? Do underhivers set up hard line networks in some areas (ie. basic telephony)...
  17. Mad Dog Tannen

    Ld 9 and Impressive Scars

    I like that he has Ld10, even though I can't really make use of it unless my leader goes out. We don't enforce leadership challenges in our campaign (as it's not in the main rulebook), although players are free to do it if they want to. Being as my gang leader is 'Mad Dog' Tannen (I'm hoping...
  18. Mad Dog Tannen

    Some Necromunda conversions

    Monty's work is awesome, I've had the pleasure of seeing his models in the flesh, as we're both in the same campaign at our club. I made them! They were made from car body mesh (from Halfords I think). Cut into strips and superglued to posts made from thin plastic tubes (plastruct). Then just...
  19. Mad Dog Tannen

    Ld 9 and Impressive Scars

    Hi all, I'm new to the forum, but my friends and I have been making use of the excellent campaign management here on yakromunda for a little while now. Anyway, something came up a few games ago that I wanted to get some opinions on. I have a ganger who already has Ld 9, which is the maximum...