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  1. WestRider

    N18 Wyrd Trade Racket?

    Never mind, I found it. I kept thinking that full colour page was a chapter break like most of them are, rather than just being randomly in the middle of the list of Rackets. So, yeah, totally overlooking about five entries, in fact. Nurr.
  2. WestRider

    N18 Wyrd Trade Racket?

    In the Law and Misrule Campaign, the Witch Seeking Racket states : "This Racket may only be controlled by a Law Abiding gang. If it is claimed by an Outlaw gang, it is converted into a Wyrd Trade Racket." But I can't see anything about what a Wyrd Trade Racket entails. Is it just renamed, but...
  3. WestRider

    N18 Custom Scenario, Outbound Signal

    Definitely sounds fun! Easy to modify the difficulty on, too, by just tweaking how many rounds the Attacker needs to transmit for. Or, since the Arbitrator is setting up the table, that could be used as a balancing factor as well, making it easier or harder to get to the comms tower as needed.
  4. WestRider

    N18 Community built Weapons and Wargear

    Ammo 5+ it is, then, at least for this campaign. And that does kind of raise the question of why the Necromunda designers didn't just make Graviton Pulse be difficult terrain, because I literally copied and pasted that from the Grav Gun. Is there a situation or skill or something where the...
  5. WestRider

    N18 Community built Weapons and Wargear

    I've been thinking about Tanglefoot grenades lately, for some reaon. I think just because they're the only one of the major grenades I remember from old-school 40K that I haven't seen show up in Necromunda. I was considering something along the lines of: Range: Sx3 Acc: - S/AP/D: N/A Ammo: 6+...