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  1. Arbites

    Arbites

  2. I

    Dominion Campaign Finale Scenario (Zombie apocalypse)

    Oh forgot to mention - When determining the Poxwalkers movement, I rolled once when it came to my activation and applied that to all Poxwalker for the turn - this made things much much faster. The other thing was I always activated last, so I got to activate a couple of Poxwalkers before the...
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    Dominion Campaign Finale Scenario (Zombie apocalypse)

    I'm glad you liked it! I ran the scenario yesterday. In my version I switched it to "Tunnel Bombs" set bombs they could set off. It was harder to get to the lift on the other side but there were ammo crates with additional tunnel bombs. Bombs set off exploded with a tunnel quake which could have...
  4. Zombie apocalypse! Scarlet escapes. Just!

    Zombie apocalypse! Scarlet escapes. Just!

  5. Zombie apocalypse! 1

    Zombie apocalypse! 1

  6. Zombie apocalypse! 2

    Zombie apocalypse! 2

  7. Zombie apocalypse! 3

    Zombie apocalypse! 3

  8. Zombie apocalypse! Gaelans Machinists

    Zombie apocalypse! Gaelans Machinists

  9. Zombie apocalypse! Penitent Ones

    Zombie apocalypse! Penitent Ones

  10. Zombie apocalypse! 4

    Zombie apocalypse! 4

  11. Zombie apocalypse! The Protomen move out

    Zombie apocalypse! The Protomen move out

  12. Zombie apocalypse! Rwby makes it! or does she?

    Zombie apocalypse! Rwby makes it! or does she?

  13. Zombie apocalypse! Rwby makes it! or does she? 2

    Zombie apocalypse! Rwby makes it! or does she? 2

  14. Zombie apocalypse! Rwby makes it! or does she? 3

    Zombie apocalypse! Rwby makes it! or does she? 3

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    Dominion Campaign Finale Scenario (Zombie apocalypse)

    Hi Everyone, I've written a finale scenario for my Dominion Necromunda campaign. It will involve 4 Gangs and the arbitrator. It's intended to be very hard with few survivors but not unbeatable. Please tell me what you think. Zone 7 Scenario Finale: Escape the Plague! Zone 7's Poxwalker issue...
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    Ratskin Renegades Rules

    The core skills of the gang are Cunning and Agility. The idea behind the Badskins and Totem Warriors are they are different directions the tribe can go in, sharpshooting ambushers or murderous fast killers (or a mix). They were intended to be at a disadvantage in tech so I had boosted them a...
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    Ratskin Renegades Rules

    Yeah the Native Venom is a bit undercosted compared to basic rules, however I will be house ruling Toxins to inflict damage in addition to any other damage anyway, so a fighting knife becomes a Stiletto knife functionally with the House ruling, so in that manner it's a little overcosted (as...
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    Ratskin Renegades Rules

    Oh I forgot to add, they (along with all the outlander gangs in the campaign I am running) get a special way to deal with Captives. Native Renegades Grisly Warning The Native Renegades rather than Sell or Trade the Captured Fighter may instead make a Grisly Warning out of the victim. The...
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    Ratskin Renegades Rules

    Sorry if I've posted this in the wrong location In my campaign one of the players very much wanted to play Ratskin Renegades, and wasn't overly keen on the Venator rules. Based on that, I've written up some Ratskin Renegades rules. They're referred to as "Native Renegades" as it's based on a...
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    How do you run Dominion challenges?

    I'm running it differently from the GW4. Firstly if someone states they are challenging, follow the rules, but we meet and it's more pairing off, in those circumstances the players can choose each others. Lastly, because I like it and the players seem to like the idea I've added they can up the...