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    hh
  7. S

    N18 Wyrd powers on Delaque

    I reread the delque psyker rules again. It say you must select a discipline and you may choose a power from it. Thanks GW raw this would mean you pick of the power sets from the delaque book but could simply choose one of the powers and its associated ability from the book of outcasts. I'm...
  8. S

    N18 Wyrd powers on Delaque

    I would really like this to be the case. The generic powers are really good. It's the abilities, specifically flicker that really worry me.
  9. S

    N18 Wyrd powers on Delaque

    Flicker isn't a power. It's an ability you get if you choose only chronomancy. It's a once per game extra action.
  10. S

    N18 Wyrd powers on Delaque

    I'm more concerned about the champions. Having a single powerful leader is pretty common in necromunda. But delaque have a really powerful champion in the nacht ghoul. For 30 credits they can have a once a game extra action. It really feels like the powers were balanced around the fairly...
  11. S

    N18 Wyrd powers on Delaque

    Only the leader. Champions have no primary
  12. S

    N18 Wyrd powers on Delaque

    Agreed. I'm not so worried about it for the outcast psyker since they have pretty meh states and a bad willpower.
  13. S

    N18 Wyrd powers on Delaque

    An outcast psyker definitely loses his starting skill. Infact the wyrd archetype has no primary skill category. He gets a power instead. The delaque leader or champion specifically dosen't lose their starting skill. A nacht ghoul thats a pyker is starting with 3 skills and a ability. Probably...
  14. S

    N18 Wyrd powers on Delaque

    The wyrd power from book of outcast seem relatively balanced when using outcast leaders and champion. But unless im missing something the seem incredibly powerful for delaque leaders and champions. For one they have better willpower stats so the powers are going off more reliably. Also when a...
  15. S

    Suggested rules for a new campaign

    I want the weapon to be in the same class. A rifle type weapon representing a rifle type weapon. Auto gun being a lasgun. Heavy weapon type representing a heavy weapon. Hv stubber to hv bolter. I just want to keep things from getting confusing. I don’t want to be seeing chainsword plasma guns.
  16. S

    Suggested rules for a new campaign

    It’s meant to restore balance if some has been gaining a significant advantage because of a clear misinterpretation. Not if the rules are ambiguous. Honestly its the rule I’m most iffy about. I don’t want people to be concerned that I’m going to be hovering over then looking to hand out fines. I...
  17. S

    Suggested rules for a new campaign

    Additionally Players may freely add and remove equipment from fighters. Venitors who purchase a gang legacy may not trade equipment that is unique to a gangs equipment list or purchased at a discount. As many games can be played as a player wishes however you may not play the same person more...
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    Suggested rules for a new campaign

    I’m starting a n17 campaign in Austin Texas and I wanted people’s thoughts on the rules I’m using. Dominion system. All gangs legal using the most updated rules. Dangerous footing card banned. Using both the regular faq and yak tribe faq. Yay tribe faq has primacy if they are in conflict...
  19. S

    Tier list

    No one has mentioned how brutes or pets effect the ranking. My understanding is that the Van Saar and Orlock brutes are particularly good.
  20. S

    Tier list

    Where cawdor would end up 2 to 1 against the other gangs is it the cost of campions and leaders. It is expensive to take advantage of great bs. I’m really hoping they do something to make cawdor more appealing in the next gang war book. Feels like gw missed an opportunity to make a bunch of...