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  1. J

    N18 Campaign Idea - Big Baddies

    I've a idea. If you are going to design 2 campaigns each how about you each agree that you'll each create 1 but the 1 you create will be used by the other The reason I think that's a very good idea is because it sounds to me like you're planning to run a campaign, not play in 1 and with my idea...
  2. J

    N18 House rules for running our first campaign.

    How about adding in The 2 house rules my group used that I like the most?. Here they are, with the 1st house rule I'm saying the reason that my group uses it and with the 2nd house rule I'm saying how my group justifies it The 1st lets A Player buy XP for his models at a cost of 10 Credits for...
  3. J

    N18 The Jamesters Knowledge

    The 2nd Gang is basically a bigger and better, in my opinion, version of the 1st, I've just added another 750 Credits worth of stuff and handed out The 4 extra Primary Skills of the players choice, The 1 free Random Secondary Skill and The 3 Stat Increases On The Subject of The Wyld Runner I...
  4. J

    N18 The Jamesters Knowledge

    Does it?. Sorry. Guess my groups campaign organizer made a mistake. I'll tell him
  5. J

    N18 The Jamesters Knowledge

    Bearing in mind my last post I've come up with the following Gang. What do you think of it?, ideas and suggestions welcome and I've decided who will get The advances Of the 4 extra Primary Skills of the players choice, my Leader got 2, Matriarch 1 got 1 and The Death Maiden got A Finesse Skill...
  6. J

    N18 The Jamesters Knowledge

    I have a question about modifying A Gang another player has suggested. What do you think? His or her Gang is as follows Queen - Plasma pistol, Stiletto Sword, Mesh armor. Spring up. (220) Matriarch - Needle Rifle. Dodge. (135) Death maiden - Needle Pistol, Venom claw, Chem-synth, Mesh armor...
  7. J

    N18 New Escher player - to Plasma gun or not?

    I have a question My group has decided that our next campaign will be the 1st Necromunda Campaign were we only use rules from Official Sources and we're hoping to start a day or 2 after Bonfire Night The person in charge has decided it will last 2 months with a 1 week break period every 3rd...
  8. J

    N18 The Jamesters Knowledge

    10 minutes ago I woke up from A Dream about A Necromunda Campaign and The Campaign had many things both in it and about it that were unique, I remembered everything. What do you think of this Necromunda Campaign from my Dream and even though it'll never become a actual Necromunda Campaign I want...
  9. J

    N18 The Jamesters Knowledge

    On the subject of Suspensors on A Plasma Gun I'll admit that I was confused but I've learnt that every player in my group has the option to pay 30 Credits to upgrade it to A Plasma Cannon and all 12 of us have paid 30 Credits to upgrade it to A Plasma Cannon
  10. J

    N18 The Jamesters Knowledge

    Our Campaigns Organizer has had a idea for a campaign were every player commands a coalition of 5 Gangs of his type and because of this they only start with a normal Gang, which means they get 1,750 Credits per Gang. I'm toying with ditching Escher and using Delaque, I haven't if I will or not...
  11. J

    N18 The Jamesters Knowledge

    I've decided to post the 1st edition version of the same event we're talking about but even though we made 22 rolls across 2 campaigns we never generated this event. Here it is. What do you think? This individual is literally A living legendary Hero of his/her/its House/Gang that has lived in...
  12. J

    N18 The Jamesters Knowledge

    Actually she could take a heavy weapon, if I can afford to get her 1, and the reason for that is because 1 of my Groups House Rules changes the limit of 3 weapons to the number a model can use in a fight, which means theirs no limit on the number of weapons a model can own I've also remembered...
  13. J

    N18 The Jamesters Knowledge

    The idea behind The Suspensors is that if the campaign lasts long for you to be able to to buy him or her a Heavy Weapon then most players will and when/if you do The Suspensors that he or she starts with will make it easier to use
  14. J

    N18 The Jamesters Knowledge

    Can I have advise? My groups Campaign Organizer created A 1D100 Events Table that gets rolled on at the start of the very first week of the campaign, after that he rolls on it every 2nd week and he's potentially hit a snag that's massive but in a good way. What should I do? The roll in Week 1...
  15. J

    N18 The Jamesters Knowledge

    I've just recreated The Maidens/My Escher Gang, I'll be using in A Upcoming Campaign The link is https://yaktribe.games/underhive/gang/the_maidens.204652/. What are your thoughts on The Maidens/My Escher Gang
  16. J

    N18 The Jamesters Knowledge

    My group has 3 Delaque Players and as they all got House of Shadows yesterday The Groups delaying The Campaign by 2 to 3 weeks, the reason being to give them time to create A Gang using House of Shadows I've decided to give The Maidens/my Escher Gang, a overhaul and I'll create a better version...
  17. J

    N18 The Jamesters Knowledge

    2 people that are thinking of joining my group have asked me to design them A 2,000 Credit for A 1-off Game they're hoping to do and I agreed but the problem is that they both asked my separately and because they didn't tell me that they playing against each other I assumed that they weren't...
  18. J

    N18 The Jamesters Knowledge

    Last nights games got cancelled. Here's When I said powerful I was referring to them having 3 Champions, A Witch, A Tooled Up Specialist, A Fairly well armed Demagogue and a fairly large number of weapons that can do a lot of damage
  19. J

    N18 The Jamesters Knowledge

    My brother asked me to create A Helot Cult Gang that's both fairly large, very powerful and armed to the teeth. The Links https://yaktribe.games/underhive/gang/the_doom_boys.204620/. What do you think