You just make a ganger and tick crew for making Goliath Crew. The cutter is equipment and so you'd have to add it as Custom Equipment. The mauler is just a Vehicle, add it under custom Vehicles.
Not necessarily. That wording prohibits you from choosing a non-eligible enemy. But it's not as if there's any real uniformity in Necromunda rules writing, so I guess it means what you think it means.
In my campaign there's an XP bonus for the Underdog, like they had in Oldcromunda.
I suspect the game needs some kind of income balancing mechanic, perhaps based on the number of Gangers in the gang. I can see my gang starting to snowball as it improves. I'm going to wait until the end of this...
Maneuverability as a thing that matters varies with the amount of terrain and how much scenarios prioritise doing things other than punching each other until the other gang bottles, which I think is a deficit in the scenarios as well. Certainly that's what I've got my eye on as I arbitrate this...
Since the errata toxin weapons are actually pretty effective against Goliaths (about a 50/50, very roughly calculated) and the Orlocks have lots of high Str weapons that mitigate the Goliath advantages. With the legacy gangs, its hard to say yet. Grenade Launchers remain a problem and a...
I honestly think that templates should have to be aimed and centred on models. That would make cover relevant, and give some counterplay against grenade launchers. At the moment there is effectively nothing except being entirely out of sight (and even then that's ineffective).
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