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  1. M

    N18 First Cawdor Gang

    Had a think and taking on board some of the comments I think I'm going to change it to this: Redemptor Priest, mesh armour, stub gun, chain axe, exterminator Firebrand, flak armour, long rifle Firebrand, flak armour, crossbow Redemptor Brethern (specialist), grenade launcher, stub gun 3x...
  2. M

    N18 First Cawdor Gang

    I've been planning a potential starting list for my first Cawdor gang. Not going for WAAC here, but want to be fun and competitive. Please can you have a look at my planned gang list and see what you think? Wordkeeper, mesh armour, great sword, stub gun Firebrand, flak armour, long rifle...
  3. M

    N18 Beginners Question Box

    How do I get hold of copies of all of the tactic's cards produced for the game thus far? Being new to the game it would be great if there were PDF's available somewhere for instance!
  4. M

    N18 HoI Orlocks for Dominion Campaign - New player

    This is very true. Or I could potentially save up for a heavy bolter etc.
  5. M

    N18 HoI Orlocks for Dominion Campaign - New player

    Do you think I'd miss the plasma gun? Two grenade launchers and a boltgun Vs a boltgun, plasma gun and grenade launcher. I did enjoy launching krak grenades at Ogryn during my first learning game 🙂
  6. M

    N18 HoI Orlocks for Dominion Campaign - New player

    I did come up with another possible tweak to the gang list, but not sure if it's any better tbh: Road Captain, grenade launcher, stub gun, mesh armour (munitioneer, to pretty for primus) Road Sergeant, bolt gun, stub gun, mesh armour (true grit, lucky) Arms Master, combat shotgun, mesh armour...
  7. M

    N18 HoI Orlocks for Dominion Campaign - New player

    Taking on board people's comments I think I'm planning to tweak my list to this: Road Captain, boltgun, mesh armour (munitioneer, to pretty for primus) Road Sergeant, plasma gun, stub gun, mesh armour (true grit, lucky) Arms Master, combat shotgun, mesh armour (shotgun savant, iron stare) 2x...
  8. M

    N18 HoI Orlocks for Dominion Campaign - New player

    Surely the issue with the 'lucky' name is that you have to place that fighter in the reinforcements when required? It's not a choice.
  9. M

    N18 HoI Orlocks for Dominion Campaign - New player

    TBF, I'm so new to necromunda that could be why I don't know the power of nerves of steel yet! Also, my first test game was against a pure combat ogryn gang, so no issue with pinning there! I can easily put iron stare on my arms master and had considered that. He can buy an arc hammer later...
  10. M

    N18 HoI Orlocks for Dominion Campaign - New player

    Having now gotten my first intro game under my belt I'm thinking about taking this gang list for an upcoming campaign: Road Captain, master crafted boltgun, mesh armour (munitioneer, bullet lord) Road Sergeant, plasma gun, stub gun, mesh armour (true grit, to pretty for primus) Arms Master...
  11. M

    N18 HoI Orlocks for Dominion Campaign - New player

    Thanks for all your advice everyone, I think I've reached a point where I'm happy with my planned list: Road Captain, boltgun, mesh armour (munitioneer, bullet lord) Road Sergeant, plasma gun, mesh armour (true grit, to pretty for primus) Arms Master, combat shotgun, mesh armour (shotgun...
  12. M

    N18 HoI Orlocks for Dominion Campaign - New player

    Cool 👍 Guess it comes down to skills and legendary names then! For the road captain: munitioneer and bullet lord? For the road sergeant: true grit and bullet dodger? For the arms master: shotgun savant and iron stare?
  13. M

    N18 HoI Orlocks for Dominion Campaign - New player

    How about this: Road Captain, stub gun, boltgun, mesh armour = 180 Road Sergeant, plasma gun, stub gun, mesh armour = 200 Arms Master, shotgun, executioner ammo, mesh armour = 155 2x Wreckers, stub gun, fighting knife = 140 Gunner, specialist, grenade launcher, mesh armour = 125 2x Gunners...
  14. M

    N18 HoI Orlocks for Dominion Campaign - New player

    Fair enough! I do have a potential alternative idea: Road Captain, stub gun, boltgun, mesh armour = 180 Road Sergeant, plasma gun, stub gun, mesh armour = 200 Arms Master, combat shotgun, mesh armour = 170 2x Wreckers, stub gun = 120 Gunner, specialist, grenade launcher, mesh armour = 125 2x...
  15. M

    N18 HoI Orlocks for Dominion Campaign - New player

    Thanks for your thoughts. So currently this gang couldn't compete with more competitive gang builds? Out of curiosity why is this (not knowing the Necromunda meta)? On the leader, I get what you are saying, and I wouldn't plan on charging him forwards recklessly, but he is one of the few...
  16. M

    N18 HoI Orlocks for Dominion Campaign - New player

    So, I am new to Necromunda but have been steadily building up some gangs and reading the rules etc. In preparation for a dominion campaign, I have been trying to decide on a starting gang and am considering using my Orlocks. This is what I have planned so far: Road Captain, stub gun, power...
  17. M

    N18 Starter Orlock Gang

    Thanks for the advice. I decided to drop the grenade launcher and put a bolt gun on that champion and then get backup weapons for him and the heavy bolter. What I'm wondering now though is is there something better to do with the pistol/flail guy perhaps? Also, would a chainsword perhaps be...
  18. M

    N18 Starter/Dominion Goliath Gang

    Sorted: Leader+boltgun+stubgun=205 Champ+combat shotgun=170 Champ+gl+stub gun=170 Ganger+gl+stub gun=120 Ganger+stub cannon=80 Ganger+stub cannon=80 Ganger+shotgun=90 Ganger+stub gun+smoke=80 Should be a decent list to start the campaign. Thanks for the all help and advice (y)
  19. M

    N18 Starter Orlock Gang

    Ok, think I've got it! Leader, power knife, bolt gun Champion, heavy bolter Champion, grenade launcher 2x gangers, autoguns 2x Gangers, shotguns Ganger, flail, auto pistol Recommended skills for the leader and champs?
  20. M

    N18 Starter/Dominion Goliath Gang

    Ok, taking on board comments how about this: Leader+boltgun+stubgun+axe=215 Champ+shotgun+chainsword=165 Champ+gl+stub gun=170 Ganger+gl+stub gun=120 Ganger+stub cannon=80 Ganger+stub cannon=80 Ganger+stub gun+smoke=80 Ganger+shotgun=90 That gives my leader a good gun and decent melee ability...