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    What is the best way of handling rpg/plot elements in Inquisimunda?

    Bubbleunder99 that sounds exactly along the lines im thinking about. GM or player who controls the plot sets up 'warbands' as per a plot. secondary stat line is a must. Percentile system is just like Inquisitor original ,so it would prob port right over. Just have to figure up those plots and...
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    What is the best way of handling rpg/plot elements in Inquisimunda?

    I was thinking of warbands between 4 and 8. Average around five. Maybe just a chart system post game? With random encounters?
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    What is the best way of handling rpg/plot elements in Inquisimunda?

    Thanks spafe! I cant wait to see 3.0. Im just learning necromunda now. Im coming from this from the modeling side of things. Not sure what system will best suit our needs but we dont want a full on role-playing experience just some flavor that may or may not change the direction. Id like to get...
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    What is the best way of handling rpg/plot elements in Inquisimunda?

    I'm not looking for much. Investigation elements and interaction with npc characters that shape the direction of the story and campaign. The characters in the war band should have the ability to do what they do. A pilot flies. A tech priest makes and fixes tech. The inquisitor squeezes info and...