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    N18 Necromunda as a Dungeon Crawl/RPG?

    I did something like this recently with my group and it was a lot of fun. The dungeon crawl is supposed to be part of a larger campaign where they will eventually be facing off against each other. So part of the rules was that players are allowed to attack each other when going through the...
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    N18 What’s the deal with all the flamers

    feels like that does sort of get reflected by the creds differences. Grenade launchers are pretty cheap considering their effectiveness vs. say a bolter. I'd assume auto and stubgun bullets are pretty easy, they're basically not that different from the weapons we have today from what I...
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    Close combat van saar viable?

    Probably can't do a pure cc van saar crew, but you could probably do a close encounters van saar crew pretty well. You can use things like suppression laser, rad gun, rad grenades, shields, plasma pistols, melta guns. That way you take advantage of your ballistic skill, but don't get completely...
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    Necromunda Necromunda Computer game announced

    Curious if you have any updates?
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    Arming my van Saars

    Van saar list is pretty versatile and you don't have to min/max to have a competitive gang since the higher bs helps. It also depends on how much terrain you play with. We use a pretty packed board so focusing on just long range weapons won't work as well. I actually went with a combi-melta...
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    Charging + versatile polearms

    The way i see it, the versatile rule is weird because it's really just trying to represent a weapon that has extra reach. So as Ravenclaw says, it should just be called a Reach rule. But I agree that allowing to engage at distance with no retaliation is pretty OP. I think it would have been...
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    Charging + versatile polearms

    You may consider the way the rule is written to be convoluted, I won't disagree with that because you need to put together several pieces of the rules together, but the RAW does not require interpretation and the interaction with versatile/unwieldy is not broken. Your option A makes no sense...
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    Charging + versatile polearms

    Many rules in N17 are unclear RAW, including the stig polearm, chain glaive, the old toxin as you mention and many other things, but the rules for the combo polearm/autogun or polearm/blunderbuss do not require any interpretation. There are only weapon profiles for the polearm and autogun...
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    How to store N17 Tactics Cards?

    You can go to a trading card store or any hobby store that sells magic/pokemon. They should have card boxes for storing your tactic cards. Or an office supplies store for index card boxes.
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    NCE Old or new rules?

    I think IGOUGO works well for but games like 40k because they are larger army battles with a more strategic feel. For skirmish games like necromunda, alternative action just makes the game feel more dynamic and fast paced. I think both systems have merit, but I'm really enjoying the N17 play...
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    Charging + versatile polearms

    1. Weapons plural indicates that it applies to all the weapon profiles in the combi weapon. If the note was to specifically apply to the polearm/auto or polearm/blunderbuss as a combi-weapon, it would not have used the plural. 2. That is not correct. Only the polearm has unwieldy. Page 10 in...
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    Charging into/outta darkness

    I agree RAW you can charge from beyond 3". RAI is not as clear in this case. But if it's dark and you can't see, logically it makes no sense to be able to charge somebody you don't know is there. I'd take ten_kage's comment one step further and say that many rules problems can be solved if...
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    Charging + versatile polearms

    I'm going to have to disagree. 1. The note refers to weapons, plural, so therefore I would read as applying to all weapons in the combo profile, including the polearm 2. The note also says these weapons only have unweildly in close combat. You can't use autogun or the other ranged weapons in...
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    Charging + versatile polearms

    I don't have the hard copy on me so I'm going by the pdf compilation, which has the note applied to the full weapon. The note states that the unwieldy trait only applies to close combat. When you use the versatile trait, it is not in close combat, therefore the unwieldy requirement of using two...
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    Charging + versatile polearms

    I don't think this is a correct interpretation of the rules. The polearm note states that Unwieldy only applies in close combat, so it does not require two actions to fire, therefore the polearm versatile trait can be used in a move and "shoot" situation.
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    The disaster that is the Beast Lure

    I dunno...I find things like beast lair are why necromunda is fun. Necromunda isn't meant to be a balanced or even fair gameplay experience, it's about shenanigans like the beast lair! Although I guess ymmv...
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    How do Cawdor measure up to the other gangs?

    I would say to 1. that it applies to the whole weapon, that makes the most logical sense . Nice catch with the questions on treating versatile weapons as shooting and using your shooting skills... I'm inclined to say that the shooting skills would not apply as it is a melee weapon, but the...
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    Pet's and Nerve tests

    Hmmmm. The orlock cyber mastiff model does have a bionic arm... But my common sense would say no wargear. That seems like it'll create all sorts of weird situations. Like Malo's grenade pooping cat....
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    Necromunda Necromunda Computer game announced

    Can we be beta testers?:D
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    Gdolkin's Hive and Gangs

    These look amazing. How do you make the goggles look reflective?