Both the BoJ and Dark Uprising books talk about various other 'types' of Enforcers including Psykers, and some kind of robot with tentacles in the M.O.N.I.T.O.R. so there's already lore-appropriate scope for some Enforcer extras. I can readily see an Enforcer 'specialist' box like the VS Tek...
Sadly this is fairly common with the 'human' boxes in KT. Arbites, Tempestus Aquilon, and Breacher all have some odd choices around arms (It's always arms) that mean even if you magnetise you need to do some faff to get the full loadout.
Arbites needed an extra Arbite-body, which was one of the...
1 Champion is risky, Champions and Leaders are the only fighters that can do the medical escort. All it takes is some poor luck with OOAs and your two medical escort chumps are unable to drag someone to the doc (including the other escort-er) and you've lost someone permanently. While it's all...
You're forgetting you can spend XP to increase movement, and the Orrus hoovers up XP. Movement is only 5XP and due to the starting stats of the Orrus (and the limited opponent selection in the campaign) there isn't a lot of point advancing most of the other stats.
After 5 games my Orrus had...
The flying testicles are pets, but uniquely due to the Underhells campaign rules they don't have to stick near their owner. Malstrain fighters auto pass any Nerve test they need to take, so the pet being more than control range from their owner cannot ever cause them to break. So go wild with...
Malstrain gangs are not flagged as automatically Outlaw. It's obvious that both narratively and mechanically they must be: their two House Agents are both Outlaws so the gang must be Outlaws otherwise they can't hire them. Malstrain Corrupted gangs are flagged as automatically Outlaws so it's a...
I've used TTCombat sprays for the last couple of months, their black is really good with great coverage, really thin, and is solidly matte. Sprue grey is basically the same colour as unpainted sprue, and Templar armour is a good base dark-metal which I've used to basecoat terrain.
I think...
There's some minor changes on pg86 under 'Resolve Hits' where they've added a paragraph on 'Field armour', making it clear you can use Field armour or normal armour not both. Presumably due to the inclusion of Field armour as a separate 'type' for various Spyrers rather than being tied into...
Necromunda boxes are ~£25 each from an FLGS, and despite the Orrus box only being a single sprue and 3 bases it looks like it's going to retail at the normal price of a box rather than the ~£15 I'd expect. Ho hum.
Given that Ogryns, another Brute, have a specific rule that prevents them from taking part in a Group Activation it can't be a blanket rule that Brutes and Hanger-Ons can't be activated this way or the Ogryn rule is superfluous. So I'd suggest they can be activated as part of a Group Activation...
Sadly, despite being the best game GW make, it's Titanicus.
The starter box is excellent value, but a 'standard' force in AT is 1750pts which you cannot make from the starter box so you need at least one other box if not more if you want to play some of the more exciting Maniples. You also need...
There was a bit of a hullaballoo on Reddit, and Insta, between Steve and various ex and existing GW employees regarding 'attitude' and Steve's like of saying how (nearly) every model he did has been ruined by the paintjob and/or the sculptor who finished it. With him in the midst of a...
GW prices have largely tracked inflation, and in most cases you're getting a superior product these days. It's not quite exact because RPI doesn't necessarily track luxury items like toy soldiers, but if you bung prices into an inflation calculator for 'standard' boxes they largely come out the...
To reduce fiddlyness, I'd allow facing to be changed as part of this move; it seems sensible to avoid having to try and keep a moving model, which can move in any direction even zig-zag, facing the exact same direction as before.
Arguably Mind Control should allow changing facing FWIW as it is...
I think I see your confusion. The 'hit' from the Blaze condition does not causing pinning, the rules refer you to pg124 which is the 'Resolve Hits' section of the rules whereas the portion of the Shooting rules that causes Pinning is pg117 and the 'Make the Hit Roll' section which is before and...
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