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  1. "Technic" Al

    N18 New to Orlock

    I don't have all that many moments where a model gets an upgraded weapon, usually it's a juve who made it to specialist status, and when that's the case I make a new model using the same head. Using the same model with a note close by is also acceptable. Unless the fighter has tools of the...
  2. "Technic" Al

    N18 GSC question regarding third arm rules please help

    None. I'm going to shoot him with a mining laser before he gets close enough to require answering that question! :LOL: For serious I don't think you can legally do that, or at the very least the logistics of that are so bad that doing so would be the crowning achievement of the campaign. To...
  3. "Technic" Al

    N18 GSC question regarding third arm rules please help

    I'm not sure where you are getting this "have to" from. The simple answer to try and short-circuit this is to direct you to the close combat sequence on page 120 of the core rulebook. This is the sequence of events that is meant to happen whenever someone makes close combat attacks. Notice that...
  4. "Technic" Al

    N18 GSC question regarding third arm rules please help

    These are some good questions! So rules as written (and the reason I suspect you've brought it up in the first place) is that both the third arm and suspensor harness only say the fighter may carry a fourth weapon, not an extra weapon. So if you were to strictly follow the letter of the law in...
  5. "Technic" Al

    N18 Basic Rapid Fire rules

    That does suck, but at the same time, if the evidence of all battle reports of the game in existence and literally asking your peers on a forum post for their point of view, which is written to defeat the faulty logic is not enough to turn this arbitrator from their faulty thinking, you have...
  6. "Technic" Al

    N18 Orlock rooster

    Personally, I wouldn't drop mesh for the world, let alone a Rogue Doc. As a hanger on they're very useful, especially in the late campaign stage, but for when you're opening a campaign, they're just a touch too expensive. If one of your gunners gets critically injured and the price is higher...
  7. "Technic" Al

    N18 Orlock rooster

    To be frank, Skills were not even a factor I was thinking of. In my previous campaign run, my Wrecker got along fine with characteristic upgrades, but now that I'm looking at it, and I see a nice PRIMARY on the wrecker's skill table, I think you're onto a winner. Personally I think the entire...
  8. "Technic" Al

    N18 Orlock rooster

    Honestly I find the better combo for Bullet Lord to be with a Combat Shotgun and Shotgun Savant. Mostly the same stats as a boltgun with the exception of range and penetration; plus you have a template weapon that can really mess up a corridor if you really want it to. plus the ammo roll on a...
  9. "Technic" Al

    N18 Clearing Jammed weapons

    I think an important thing to remember in this game, and it's something I think about every time the dice don't go my way, is that you the player are almost never in command of a competent force, you are playing a mob of unorganized junkies incapable of any true discipline. Even when you factor...
  10. "Technic" Al

    N18 Clearing Jammed weapons

    From what I can tell, you're completely denied the ability to clear a jammed weapon in the middle of a game. I would like to have said that you can bypass being jammed in the same way you would a weapon with the scarce trait: By utilising a loot casket or the lucky find tactics card, but the...
  11. "Technic" Al

    Very excited to take my witch hunter tyrus kitbash to war tomorrow!

    That's really impressive! That's what, six different kits in that conversion? Custodes, Cataphractii Terminators, Deathwatch, plus wherever the rondels and head came from?
  12. "Technic" Al

    N18 Book of Desolation - new Spyrer lore.

    Yeah that is very odd. I can see two potential covers for this. The first is that these suits, as sophisticated as they are, still run on exceptionally old Dreadnought technology, the types that don't require the pilot to be dead, but still require the user be surgically modified to fit. That...
  13. "Technic" Al

    N18 Are Escher Cutters as scary as they seem?

    Our groups local Escher player has been using two for his starting gang. In the few practice games we've played he seems to be having fun with them. They're very zippy and he does enjoy lording it over us normie bike-riders who keep falling off of bikes (Escher Initiative is just something...
  14. "Technic" Al

    N18 New to Orlock

    One thing you might want to try with either your captain or sergeant (especially as you haven't given them any sort of melee weapon) is ONE PUNCH and KING HIT which combine together to make a single attack strong enough to take down pretty much anything with two wounds or less. Very useful in a...
  15. "Technic" Al

    Games workshops Narrative events

    Hey Phirst, One thing that has been done since the start of 8th edition is GW will run a narrative campaign at the start of the edition that is framed around the two factions in the starter set. The winner does get acknowledged as such in the lore and gets their codex and main releases shown...
  16. "Technic" Al

    Civil wars in 40k

    Again that's very Necromunda with the uprising and aranthuan succession campaigns, although you could feasibly use the models and some missions from that to upscale it into 40k terms. As suboptimus prime has said if you wanted that as more of a 40k army then genestealer cult without the...
  17. "Technic" Al

    N18 New to Orlock

    If you want a film to reflect biker gang culture, you probably don't want the warriors, although it's certainly inspiration for more colourful paint schemes. I would actually recommend "The Bikeriders" which came out earlier this year.
  18. "Technic" Al

    N18 New to Orlock

    One thing to note on the Greenhorn front - because you'll inevitably get a few of them showing up for free in campaigns. I have found the best equipment to give a greenhorn is a stubgun for the BS modifier in short range - BS5+ is standard for Juves and they need all the help they can get in a...
  19. "Technic" Al

    N18 Brainstorming arena scenarios

    One thing that gets run a lot in our circle is Juve Bowl, where gangs have 300 credits to only spend on juves and prospects and fight it out on a board. Typically we run it on some zone mortalis tiles and don't allow the juves to bottle and flee the field - they've been trapped in the arena by...
  20. "Technic" Al

    N18 Spyrers in Campaigns

    Have you considered permitting more chances for extra Spyrers? For example, in campaigns that have a settlement-style mechanic, allow a new spyrer on the settlement double-six roll; Or in a law and misrule campaign, base it off of the reputation table (as they won't be able to use the hangers...