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  1. R

    N18 Fumbling in combat

    I've read some interesting threads to revise close combat, but the proposed alternatives seem to go wildly against the rest of the rules. I'm a big fan of introducing 'push your luck' and random unfortunate events. For range, the new rulebook includes 'exploding weapons' (p236), which is...
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    N18 Thoughts on the new mutant gang?

    Fantastic use of zombies for rats; Show us a picture of them in all their glory!
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    N18 N23 grenades discussion (have they destroyed grenades?)

    You should all go easy on judging this rule change too harshly. They weren't targeting anyone specifically when they applied the rule change... ... Therefore they had a -2 modifier and may have missed the mark! 😁
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    N18 N23 grenades discussion (have they destroyed grenades?)

    I welcome the change and based on the comments, am probably the only one who sees it as a buff to grenades. I prefer giving grenades to the least skilled people in the squad (those who can shoot get the privilege of a real weapon!). I'm then able to place my blast marker broadly central to the...
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    N18 New Rules Incoming

    Because alongside clumsy people falling off bridges, blind gangers throwing the scatter dice are literally the two most memorable moments necromunda can offer!
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    N18 Nerfing Boltgun?

    I agree, in context against other basic weapons and plasma options it's fine. Personally I'd like to see all rapid fire hits act a bit more like weapons with "reckless", or at least have a check for if reckless applies (cool check maybe?). The idea of a ganger using a bolter/heavy stubber etc...
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    N18 How would you "fix" Van Saar?

    I think the simpler approach (if any fixing is needed in the first place) is to simply limit maximum possible BS, in the cumulative ordering of the calculation. Such that if you always limit any fighters "to hit max as 2+" BEFORE any further modifiers are applied. Rather than just adding it all...
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    N18 Necrodamus rule mismatch

    Oh. Fair enough, thanks for checking.
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    N18 Necrodamus rule mismatch

    (also on the yaktribe roster builder)
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    N18 Necrodamus rule mismatch

    Looks like the stats for Genestealer cult champions (hybrid acolyte) are missing a point of strength on the necromundus ruleset. Listed as 3, but based on the GW published pdf should be 4. Their stats are already terrible, so the strength point would help. On a separate note, I wonder if...