charge

  1. N

    N18 Falshood & Reckless

    Hi guys, Question there, about Falsehood versus Reckless. On the 1st side, Falsehood says: On the other side, Reckless says: (all of this copied and pasted from NecroRAW, I hope this is ok?) So the question is: can a reckless weapon "target" a Falsehood protected ganger (supposing Falsehood...
  2. Curess

    N18 Orrus charge question

    Hello, fellow people! I am in need for the rules clarity as we didn't face the charge a lot in our games (preferring shooting over kickig). We have started a Malstrain campaign with a friend and face a bit of uncertanty with the amount of attacks on the charge for Orrus. So he has basic 2...
  3. F

    N18 Being engaged by versatile weapon - how to attack back

    I had this situation in a game. Esher Leader with Shock Whip moved engaging Enforcer. Now what can enforcer do to attack back? My reading of RAW is that Enforcer cannot charge and to move they would need to roll for initiative and expose themselves to reaction attacks to withdraw. Have I missed...
  4. O

    N18 Frenzon and Charging

    Hiya Gangers! Can a fighter with a Frenzon Collar charge around corners/without LoS? The rules for Frenzon include this line: "...Unless the fighter is Engaged or Seriously Injured, the fighter must use at least one of their actions to move toward the nearest enemy fighter or perform a Charge...
  5. T

    N18 Close combat attack calculations

    Hi all - looking for a quick check of my understanding of attacks on the charge in 2 different scenarios.....Scenario 1.) 2 attacks in base character stats, armed with a weapon with the paired trait such as spider rig, plus another close combat weapon or a sidearm. On the charge paired traits...
  6. D

    N18 Charging pinned models facing

    Hi The question is what facing does a charged pinned model have when it stands up? Does the pinned model get the -1 to hit because it had to "turn" to face the charger?
  7. JawRippa

    N18 Charge and Engaged core rules improvements.

    I think that these would give melee some desired quality of life improvement without breaking the flow of the game too much: Charge has a length of a Double Move on 3D boards. On 2D boards charge stays as is, a Move + D3. (Lore explanation would be that it is harder to move freely in tunnels...