Here is the list for my current starting gang.
The plan is fairly simple, the two sergeants form the front line backed up by Colon and Cheery and try to set up a firebase. Nobby deploys in the highest vantage point and tries to pick...
Currently, Enforcer Specialists do not come with armoured undersuit, stub gun, or layered/flak armor, which they are supposed to. Please help. It can be added, but obviously causes an incorrect gang value
So RAW, the enforcers can only gain D6x10 credits per round, plus whatever they get from winning.
As the campaign progresses and other gangs gain territories, won't they gangs leap ahead on power, and leave the Enforcers struggling?
Or is there something I'm missing that evens the field...
I am new to Necromunda and will be starting a campaign soon. At this stage I am thinking of running Enforcers but am just trying to decide on lists before I start building the models.
I only have the models from Dark Uprising so at this stage I am limited to 5 Enforcers...
I didn’t see a general enforcer thread like the other “house of” book threads. I have the box set coming with corpse grinders and am working on an enforcer starting gang and thinking of the following.
I do have an ambot...
I'm planning to start Necromunda and I'm still thinking about choosing between the VS, and PE, but I can't choose what to take. What is more interesting to play, in your opinion? What are the advantages and drawbacks of each of the two, that are not obvious from the basic rules and unit...