homebrew

  1. L

    N18 our house rules

    our group has now sunk about 100 hours of game time into this game and these are the house rules we have done so far to attempt to fix the broken system that is necromunda underhive. we are making this post so that our experience might help new people enjoy the game even though gamesworkshop...
  2. Oar locks

    N18 Buying a Choas Spawn

    Hi guys, I'm about to run my first fully fledged campaign and need your advice on handling Chaos Spawn. The other guy who is helping me arbitrate the campaign argues that he should be able to buy a Chaos Spawn just like in skirmish missions and that they shouldn't have the possibility of...
  3. F

    N17 Custom Scenario: Munificent Mercenaries

    I'm writing this up for a special game at our FLGS. Inspired by Settlement Attack, Seven Samurai, and our regular Campaign Arbitrator having collected all the Forge World characters. Not play tested yet, C&C welcome. MUNIFICENT MERCENARIES Background Countless settlements dot the ash wastes...
  4. Loriel

    N17 Spyrers for N17 WIP

    Spyrers for N17 VAULT LINK: https://yaktribe.games/community/vault/n17-spyrers.955/ Introduction: First I started a project for Spyrers on my own, but @Graushwein and @Ikiry0 suggested that we would team up to make these rules better. Hopefully we can come up with decent rules that capture...
  5. Loriel

    N17 Pit Slaves 1

    This is attempt to make rules for our upcoming campaign for Pit Slaves Wip thread for the rules https://yaktribe.games/community/threads/loriels-pit-slaves-for-n17-wip.7475/ I would like to especially thank @Ikiry0 @Timothy Sinon and @Thorgor for helping me to get the job done!
  6. Ikiry0

    N17 Homebrew Gang: Spyrer Hunt

    With the Hospitaler Mission basically done at this point, I wanted to take a shot at everyone's favourite serial killers. Maybe I should narrow that down, I wanted to do Spyrers. Spyrer Rules These are, currently, not even in alpha as I'm still throwing stuff at the wall. In part because I'm...
  7. naztek

    Homebrew Tau Stealth Kill Team

    Some mates and I have been playing some SWA games and an ongoing campaign and we are starting to get to the comfortable point where we homebrew and house rule things that make more sense or we feel are missing. As a Tau player, I felt severely underwhelemed by the pathfinder kill team options...
  8. Commissariat

    Chaos Cult Covens [NCE] Redux; Becoming a Cult [NCE] Redux

    My first draft for updating the old Chaos Cultist Covens and Becoming a Cult rules from the ORB era to present. I saw Anthony's rules which seemed clean, but I still wanted to give it a go. I like the cult rules for gang story-progression, similar to the leadership challenges and all that good...