income

  1. Spenetrator

    Maintainance & Spiralling Expenses in N17

    So despite having not played a full campaign yet - I can see that credits are going to be pretty readily available early doors to gangs in N17. I wanted to slow down everyone having plasma cannons in the second cycle! I was thinking of porting over the NCE income/expenses rules - and applying...
  2. SirWalterManny

    Turf count: effect of less than 1 Turf?

    Hi all, So, in a campaign if I have 1 Turf, and lose 1 turf (e.g. lose a ‘Sabotage’ game as the defender), RAW, Turf has no minimum value (p18 Gang War 1), so can fall to zero... or in theory less than. (P26, Gang War 1) suggests a minimum Turf value of 1, but assuming this only applies...
  3. undertaker

    [NCE] Poll: Territory Income Rolls

    Do you decide all the territories you will be collecting from before rolling any variable income? Or do you roll for some of them and then decide if you need to send more gangers to work other territories in order to push you into the next income bracket? I had thought it was the former, and...
  4. Fold

    Granular Income Chart (No Bands for Gang Size) 2017-06-01

    This expanded income table does away with the gang size bands so your income is calculated on the exact number of fighters in your gang. This smooths out the income distribution and removes the artificial incentive to keep your gang at exactly 9 or 12 members. The table is built so a gang sat...
  5. undertaker

    [OCE] Heist Too Good for Non-Outlaws

    It has come to the attention of our gaming group that the Outlanders Heist scenario is a bit too profitable for non-outlaws. The problem is that the stolen loot is directly cashed in as equipment, rather than being added to a gang's income. This may be OK for outlaws, who get almost nothing...
  6. Pddrijver

    Borrowing money from loansharks

    Hi everyone, our group had an interesting idea this week, borrowing money from shady loansharks. What if you REALLY need that extra set of armour of power weapon? I took the time to write up some fun rules for it. Of course.. borrowing money is not without risks, Moneylending in...
  7. Insurgent

    VOID PIRATE SLAVE TRADE

    The premise is simple, Void pirates buy Pirate Slaves in recruitment and then sell them in the next post battle phase for a profit. Selling Gang members into slavery is already an established practice and we all agree that the going rate is D6x5. (There must be some evil gang selling free...
  8. Pddrijver

    Ideas for an addition to territories - Exploration

    Hi everyone, I like the mechanics for income in Inquisimunda, however, I think that they're a bit bland. After each battle, you send your guys to the same territories and collect your money. Mordheim uses a fun system where you search the city to find all kinds of fun stuff. I've been working...
  9. Mattuardo Rodriguez

    New Scavvy Territories (fluff heavy)

    I've been meaning to propose an alternative Territory chart specifically for Scavvies for a while now, so today I sat down and made one. It's based on the existing outlanders territory list, but with about half of the territories substituted for new ones of my own invention (I also added in...
  10. Insurgent

    Territory and income for Inquisimunda? Outlaws and foraging?

    Just let me know if I missed something in the Inquisimunda rules 2.0? If I didn't.....can I say that I am fine with some of those factions getting a bunch or more of the usual territory and income. But other factions Eldar, Orks, Mutants are obviously "Outlaws" and "Outlander". In some scene...
  11. L

    Balancing techno

    What do people think of the idea of items created by the (techno) inventor skill only being usable by the gang who made it? It would stop ridiculous exploits like selling OIAM lascannons and skyrocketing ahead of the opposition. It also makes sense that merchants would be less keen to buy some...