I had an idea that could improve the flow of the game. I'm not fan of how subjective full cover versus partial cover can get - this can lead to arguments and even without arguments it could slow the game down, as you are trying to make sure that your fighters are in full cover against enemy...
Had a game where models where on opposite sides of a wall and had no line of sight. My opposition called a charge and I disputed, saying he should have had line of sight. He said he just need to be within range. We solved it with a one handed knife fight. What’s a better way to resolve this next...
I want to check in and see how other groups are dealing with long-ranged weapons like long rifles, heavy bolters/stubbers, and (in particular) the combination of these with the Overwatch skill.
The situation I've been in is this: I set up a short intro campaign to try and interest folks in...
Hi everyone,
One thing that has always bothered me about skirmish miniature systems is what I call the peeking around the corner dilemna.
You want to place your model as hidden as possible to confer soft or hard cover advantages. But if you do can the same model fire around the corner without...
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